hear hear!
another set of notes from experience, cross net capable is great,
but you do not, ever, want to make a chat part of your online
system, I know from personal experience.
people get real vicious real fast, and there sense of right goes
straight out the window.
I worked for a game designer that made the first blind accessible
cross net game of any standing, and in league with it and giving in
to requests he started a chat where the VI and there friends could
mingle, the game could be played against each other and folks could
talk,
then folks started demanding "there rights" about things, ah, he got
tired of it and gave the chat and its client over to me, and after a
few months of abuse by the chat users, and there telling me what was
there "right" even though I was paying for the chat and the
maintenance of its files and the like, I just pulled my ultimate
right and stopped paying for the damn thing, rights, the only person
with rights on that server was the people paying for it, it's
original owner, then me!
so do your self a favor and do not run a chat or irc server for the
ability to play across the net, something more like the php based
web game black nova traders where you sign on to the site, and then
find a list of folks and such would be much better, BNT had a single
player to single player chat available in the application, so does
or did the original all in play games and that was fine, but irc
style mass chat, stay clear unless you really want to be abused.
laters,
elf
Moderator, Blind Access Help
Owner: Alacorn Computer Enterprises
Specialists in customized computers and peripherals
- own the might and majesty of a Alacorn!
www.alacorncomputer.com
proprietor, The Grab Bag,
for blind computer users and programmers
http://grabbag.alacorncomputer.com
----- Original Message ----- From: "Ken Perry" <whistler@xxxxxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Wednesday, January 12, 2011 9:51 AM
Subject: RE: Cross Platform Audio Game Engine
Tyler you need to re-think your idea of what accessibility is. This
of course is just my opinion but if I cannot sit down and play a
game against sited players as well as blind it's not accessible.
Take card games for example. There is All in play but no self
respecting sighted person would pay to play something they can play
on pogo so you're stuck with a group of blind people playing blind
people. I want to be able to play scrabble against anyone and so
Graphics do matter. In fact that is one reason I liked the game of
break out even though they are not where I would like them to be yet
my wife was able to play the break out game but it was to slow for
her. That can be fixed. No graphics can't.
Ken-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of
Littlefield, Tyler
Sent: Wednesday, January 12, 2011 12:37 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: Cross Platform Audio Game Engine
I've started a project like this, which is just in it's early
development stages. What I aimed to do was provide a simple setup for
someone to use, use Lua (as it's quicker than Python) for the scripting
language, and make it free, and/or possibly open source. There's one
that David Greenwood of GMA wrote, but from what I understand he
wants a
few thousand for it. The goal with my engine is three-fold: First, I
want to be able to make a bit of cash if someone sells the game.
Say, $5
per game. Second, if someone would like to create a free game, they are
free to do so. Last, I want to make this easy to use with good complete
concise documentation. I don't know of any open source game engines for
accessibility, you could use something that wasn't so big on 3-d
rendering but had a good audio setup for something like this,
accessibility is just audio after all, and there doesn't need to be
anything special to make a game accessible that a decent engine
couldn't
do. There is also XNA with C#, if you like c#. I don't mind it so much,
I've always wanted to get around to writing my own archiver for it
though, since it only plays WMA files (and those are kind of big).
So, I
hope some of this rambling helped.
On 1/12/2011 10:15 AM, Lex wrote:
Hi Storm,
12.01.2011 18:32, Storm Dragon пишет:
I have searched for this on Google but not really found what I am
looking for.
I am also interested in the topic, so I searched something like "3d
game engine architecture" and found some books on the subject to read:
http://www.amazon.com/Game-Engine-Architecture-Applications-ebook/dp/B001C4QKD4
http://www.amazon.com/Ultimate-Engine-Architecture-Charles-Development/dp/1584504730
And lots of books on the subject is here:
http://thepiratebay.org/torrent/4621536/Game_Design_eBooks_Pack
I dreamed about creating a game engine for audio games from the
beginning of my programmer story, since I started to learn
programming. I made a couple of attempts but newer finished my work
because of different reasons such as change of major language (from
Delphi to C++), lack of time, etc. Finally, I decided that such a task
is almost impossible to achieve by one person with limited time
resources (I am taking a degree at the university on software
engineering). Last months my interest on the subject has even
increased. Now I am researching different connected topics (like how
to bind C++ code to python nicely) etc. During my previous attempts to
build an engine I have learned a lot and I hope that one day I will be
able to finish my work.
I guess my question is, what is involved in a game engine?
I assume it makes writing games easier, and it is based off already
existing programming languages with functions and/or objects to make
game creation easier.
Yes. Game engine consists of several subsystems (sound, events, input,
physics, network, scripting - to name some of them) and some
abstraction which connects all of that together (to make it an engine,
not only a package of libraries). The last part is, IMO, the most
important: there exist a lot of libraries helping in game creation
which can help to develop audio games, but there isn't some layer
which presents all that stuff in way, which allows end-developer to
concentrate on the game logic, instead of problems like "how to move
my sounds when the object moves" or "how to bind keys/joystick/mouse
to my functions", "how to invent a
yet-another-game-saving-restoring-feature" etc.
I know there are several audio game companies out
there, and in an attempt to get more of them to do cross platform
work,
I was considering starting work on a game engine.
Consider joining me and collaborate on this. My target language is C++
(for the core of the engine) and python for scripting.
I guess pygame is a game engine,
I believe that pygame is a set of libraries, not an engine.
but it is mainly designed for
sighted play. So if I wrote an engine could I build it using
pygame as
the backbone, and just make it easier to add sound generating
objects?
I don't think that will be enough.
Would it be better to do some platform checking and use openal in
*nux
and directx in Windows?
starting from vista, DirectX no more supports hardware accelerated
sound, leaving one only with openal as a wide-accessible alternative
for using hardware sound.
One thing that would be really awesome is to
make it easy to make graphical games with accessibility. My ultimate
dream is to have games that are accessible for everyone, not just
blind
or just sighted users.
Then you might look at some existing open-source graphic game engines
and extend one of them to help developing accessible games.
Lex
__________
View the list's information and change your settings at
http://www.freelists.org/list/programmingblind