I think you're missing the point here. Either you mis-moderated the chat or you set it up in a way that allowed you to be "abused." For one, why is the developer/owner chatting with the users and letting the users demand these so-called "rights"? Second, there should be a reporting system in place.
Now, there is a difference between "in-game chat" and a chat-room. An in-game chat is actually chatting while playing a match in the game, and chatting only with the people you are playing with. For example, most professional MMORPGs will allow chatting with only the people who are in the same area as you. A chat-room is an entirely different subject and doesn't belong actually built-in to a game (in most cases).
Nearly all professional games on the market today have some form of chat feature built in. The entire Xbox Live platform supports voice chatting. Games like Guild Wars and World of Warcraft support text chatting to only the people in the same area as you. And given Xbox Live's massive 25 million gamer user-base, the system seems to be working quite well.
So, again, before people randomly take advice from you, because -you- had a bad experience, people need to pay attention to the implementation. "I implemented a chat feature. Said chat feature had bad results. Therefore, all chat features in all games will have bad results." That just doesn't work...
On 1/14/2011 2:10 PM, The Elf wrote:
shrug, if you don't want to heed that advice, good luck to you dude I ran that thing for three years, and got abused all three of them. once bitten twice shy as they say later elf Moderator, Blind Access Help Owner: Alacorn Computer Enterprises Specialists in customized computers and peripherals - own the might and majesty of a Alacorn! www.alacorncomputer.com proprietor, The Grab Bag, for blind computer users and programmers http://grabbag.alacorncomputer.com----- Original Message ----- From: "Littlefield, Tyler" <tyler@xxxxxxxxxxxxx>To: <programmingblind@xxxxxxxxxxxxx> Sent: Thursday, January 13, 2011 9:50 PM Subject: Re: Cross Platform Audio Game EngineJust because you had a bad experience doesn't make it bad. Look at WoW: they run ventrilo servers for gamers to use, as well as gamers and clans running their own.On 1/13/2011 10:41 PM, The Elf wrote:hear hear!another set of notes from experience, cross net capable is great, but you do not, ever, want to make a chat part of your online system, I know from personal experience.people get real vicious real fast, and there sense of right goes straight out the window.I worked for a game designer that made the first blind accessible cross net game of any standing, and in league with it and giving in to requests he started a chat where the VI and there friends could mingle, the game could be played against each other and folks could talk,then folks started demanding "there rights" about things, ah, he got tired of it and gave the chat and its client over to me, and after a few months of abuse by the chat users, and there telling me what was there "right" even though I was paying for the chat and the maintenance of its files and the like, I just pulled my ultimate right and stopped paying for the damn thing, rights, the only person with rights on that server was the people paying for it, it's original owner, then me!so do your self a favor and do not run a chat or irc server for the ability to play across the net, something more like the php based web game black nova traders where you sign on to the site, and then find a list of folks and such would be much better, BNT had a single player to single player chat available in the application, so does or did the original all in play games and that was fine, but irc style mass chat, stay clear unless you really want to be abused.laters, elf Moderator, Blind Access Help Owner: Alacorn Computer Enterprises Specialists in customized computers and peripherals - own the might and majesty of a Alacorn! www.alacorncomputer.com proprietor, The Grab Bag, for blind computer users and programmers http://grabbag.alacorncomputer.com ----- Original Message ----- From: "Ken Perry" <whistler@xxxxxxxxxxxxx> To: <programmingblind@xxxxxxxxxxxxx> Sent: Wednesday, January 12, 2011 9:51 AM Subject: RE: Cross Platform Audio Game EngineTyler you need to re-think your idea of what accessibility is. This of course is just my opinion but if I cannot sit down and play a game against sited players as well as blind it's not accessible. Take card games for example. There is All in play but no self respecting sighted person would pay to play something they can play on pogo so you're stuck with a group of blind people playing blind people. I want to be able to play scrabble against anyone and so Graphics do matter. In fact that is one reason I liked the game of break out even though they are not where I would like them to be yet my wife was able to play the break out game but it was to slow for her. That can be fixed. No graphics can't.Ken-----Original Message-----From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield, TylerSent: Wednesday, January 12, 2011 12:37 PM To: programmingblind@xxxxxxxxxxxxx Subject: Re: Cross Platform Audio Game Engine I've started a project like this, which is just in it's early development stages. What I aimed to do was provide a simple setup for someone to use, use Lua (as it's quicker than Python) for the scripting language, and make it free, and/or possibly open source. There's onethat David Greenwood of GMA wrote, but from what I understand he wants afew thousand for it. The goal with my engine is three-fold: First, Iwant to be able to make a bit of cash if someone sells the game. Say, $5per game. Second, if someone would like to create a free game, they are free to do so. Last, I want to make this easy to use with good complete concise documentation. I don't know of any open source game engines for accessibility, you could use something that wasn't so big on 3-d rendering but had a good audio setup for something like this, accessibility is just audio after all, and there doesn't need to beanything special to make a game accessible that a decent engine couldn'tdo. There is also XNA with C#, if you like c#. I don't mind it so much, I've always wanted to get around to writing my own archiver for itthough, since it only plays WMA files (and those are kind of big). So, Ihope some of this rambling helped. On 1/12/2011 10:15 AM, Lex wrote:Hi Storm, 12.01.2011 18:32, Storm Dragon пишет:I have searched for this on Google but not really found what I am looking for.I am also interested in the topic, so I searched something like "3d game engine architecture" and found some books on the subject to read:http://www.amazon.com/Game-Engine-Architecture-Applications-ebook/dp/B001C4QKD4http://www.amazon.com/Ultimate-Engine-Architecture-Charles-Development/dp/1584504730And lots of books on the subject is here: http://thepiratebay.org/torrent/4621536/Game_Design_eBooks_Pack I dreamed about creating a game engine for audio games from the beginning of my programmer story, since I started to learn programming. I made a couple of attempts but newer finished my work because of different reasons such as change of major language (from Delphi to C++), lack of time, etc. Finally, I decided that such a task is almost impossible to achieve by one person with limited time resources (I am taking a degree at the university on software engineering). Last months my interest on the subject has even increased. Now I am researching different connected topics (like how to bind C++ code to python nicely) etc. During my previous attempts to build an engine I have learned a lot and I hope that one day I will be able to finish my work.I guess my question is, what is involved in a game engine? I assume it makes writing games easier, and it is based off already existing programming languages with functions and/or objects to make game creation easier.Yes. Game engine consists of several subsystems (sound, events, input, physics, network, scripting - to name some of them) and some abstraction which connects all of that together (to make it an engine, not only a package of libraries). The last part is, IMO, the most important: there exist a lot of libraries helping in game creation which can help to develop audio games, but there isn't some layer which presents all that stuff in way, which allows end-developer to concentrate on the game logic, instead of problems like "how to move my sounds when the object moves" or "how to bind keys/joystick/mouse to my functions", "how to invent a yet-another-game-saving-restoring-feature" etc.I know there are several audio game companies outthere, and in an attempt to get more of them to do cross platform work,I was considering starting work on a game engine.Consider joining me and collaborate on this. My target language is C++ (for the core of the engine) and python for scripting.I guess pygame is a game engine,I believe that pygame is a set of libraries, not an engine.but it is mainly designed forsighted play. So if I wrote an engine could I build it using pygame as the backbone, and just make it easier to add sound generating objects?I don't think that will be enough.Would it be better to do some platform checking and use openal in *nuxand directx in Windows?starting from vista, DirectX no more supports hardware accelerated sound, leaving one only with openal as a wide-accessible alternative for using hardware sound.One thing that would be really awesome is to make it easy to make graphical games with accessibility. My ultimatedream is to have games that are accessible for everyone, not just blindor just sighted users.Then you might look at some existing open-source graphic game engines and extend one of them to help developing accessible games. Lex __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind-- Thanks, Ty __________View the list's information and change your settings at //www.freelists.org/list/programmingblind__________View the list's information and change your settings at //www.freelists.org/list/programmingblind
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