[pr0k] Re: All the Cs

  • From: Nicholas Stephens <Nicholas@xxxxxxxxxx>
  • To: pr0k@xxxxxxxxxxxxxxx
  • Date: Mon, 8 Jul 2002 15:25:04 +0100


Well, fortunately I don't think I have to clean up the animation files
because that's going to be done in code. All I have to do is load them in to
a biped, check they look alright and then export them. If some of them are
behaving weird with the skeleton then I can modify them later.

PIECE OF PISS.
I'm sure it'll fuck up somewhere along the line though.

I still have to hand animate the animals though because there isn't any
motion capture for them. I've already done a few.





> -----Original Message-----
> From: Steven Pick [mailto:steve.pick@xxxxxxxxxxxxxxxxxxxxx]
> Sent: 08 July 2002 11:40
> To: pr0k@xxxxxxxxxxxxxxx
> Subject: [pr0k] Re: All the Cs
> 
> 
> 
> >
> > I'm a motion capture and animation whore.
> 
> Note the way it's much harder to handle motion capture data 
> than it is to,
> hmmm, I dunno, say KEYFRAME THE ANIMATION YOURSELF.
> 
> Motion capture is the stuff of football game-induced 
> nightmares. "Fully
> motion captured F1 pit crew!". Fuck dat sheet.
> 
> Steve ;)~
> 
> Art Monkey
> steve.pick@xxxxxxxxxxxxxxxxxxxxx
> 
> "I'm not sure what I am supposed
> to taste besides pain"
> 
> 



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