[pittsburghquake] Re: Jason's Taunt-o-matic Script

  • From: "Jason D. Agostoni" <jasonda@xxxxxxxxxxxx>
  • To: <pittsburghquake@xxxxxxxxxxxxx>
  • Date: Sun, 3 Mar 2002 22:00:38 -0500

I'll work on that right away.  I'll send it to Matt as well!

AssS

----- Original Message -----
From: "Jason M" <bluecat141@xxxxxxxxxxx>
To: <pittsburghquake@xxxxxxxxxxxxx>
Sent: Sunday, March 03, 2002 9:34 PM
Subject: [pittsburghquake] Re: Jason's Taunt-o-matic Script


>
> Not too complicated... I guess all I would need to remember is to press
the
> KEYPAD_DEL key every 17 seconds.  Maybe AssS could write a script to
> automatically do that for me!
>
>
> >From: "Jason D. Agostoni" <jasonda@xxxxxxxxxxxx>
> >Reply-To: pittsburghquake@xxxxxxxxxxxxx
> >To: <pittsburghquake@xxxxxxxxxxxxx>
> >Subject: [pittsburghquake] Re: Jason's Taunt-o-matic Script
> >Date: Sun, 3 Mar 2002 19:29:35 -0500
> >
> >
> >Sorry ... put this into a file called autoexec.cfg in your baseq3
> >directory.
> >This script is where you put all of your custom bindings and mappings.
It
> >will automatically get run AFTER config.cfg gets run.
> >
> >J
> >----- Original Message -----
> >From: "mficco" <mficco@xxxxxxxxxxxx>
> >To: <pittsburghquake@xxxxxxxxxxxxx>
> >Sent: Sunday, March 03, 2002 7:26 PM
> >Subject: [pittsburghquake] Re: Jason's Taunt-o-matic Script
> >
> >
> > >
> > > How do you run this script?
> > >
> > >
> > > ----- Original Message -----
> > > From: "Jason D. Agostoni" <jasonda@xxxxxxxxxxxx>
> > > To: <pittsburghquake@xxxxxxxxxxxxx>
> > > Sent: Sunday, March 03, 2002 7:04 PM
> > > Subject: [pittsburghquake] Jason's Taunt-o-matic Script
> > >
> > >
> > > > For those of you who would like to partake in tasteless taunting
> >during
> > > the game ... but you just don't have time to remember which damn key
was
> > > mapped to which damn taunt ... Jason's Taunt-o-matic is your answer!
> > > >
> > > > Below is my rotating taunt script (I have removed my taunts and put
in
> > > some that are safe for the kiddies).  I have them mapped as follows:
> > > >
> > > > Keypad 0 (insert) is a rotating taunt to use when you have fragged
> >someone
> > > > Keypad . (delete) is a rotating taunt to use when you just got your
> >ass
> > > whipped
> > > >
> > > > /////////////////////////////// CUT HERE
> >///////////////////////////////
> > > >
> > > > // Dynamic Taunts
> > > >
> > > > set insult1 "say You're a poopy head. set c_insult vstr insult2"
> > > > set insult2 "say You just died!; set c_insult vstr insult3"
> > > > set insult3 "say I killed you; set c_insult vstr insult4"
> > > > set insult4 "say Hehe Haha; set c_insult vstr insult5"
> > > > set insult5 "say Na na na na na na; set c_insult vstr insult6"
> > > > set insult6 "say Boom; set c_insult vstr insult7"
> > > > set insult7 "say Generic insult #7; set c_insult vstr insult8"
> > > > set insult8 "say Generic insult #8; set c_insult vstr insult1"
> > > >
> > > > set c_insult vstr insult1
> > > > bind KP_INS "vstr c_insult"
> > > >
> > > > set death1 "say Golly gee; set c_death vstr death2"
> > > > set death2 "say You're STILL a poopy head; set c_death vstr death3"
> > > > set death3 "say You sure are good, mister; set c_death vstr death4"
> > > > set death4 "say I praise you for that; set c_death vstr death5"
> > > > set death5 "say You ARE good; set c_death vstr death6"
> > > > set death6 "say Yes ... master; set c_death vstr death7"
> > > > set death7 "say Darn!; set c_death vstr death8"
> > > > set death8 "say That hurts my feelings; set c_death vstr death1"
> > > >
> > > > set c_death vstr death1
> > > > bind KP_DEL "vstr c_death"
> > > >
> > > > /////////////////////////////// End Taunt-o-matic
> > > ///////////////////////////////
> > > >
> > > >
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