[oxfordgamers] Re: On an entirely different note
- From: Steve Mollett <sansonandrea@xxxxxxxxx>
- To: oxfordgamers@xxxxxxxxxxxxx
- Date: Thu, 3 Jul 2003 11:54:29 -0700 (PDT)
Keep in mind that this was the original version, and not the final version
implemented.
Of course, Warren Publishing had their own method of dealing with the comics
code authority when they introduced "Creepy" in 1964: they ignored it
completely.
Brandon Keller <kellerbj@xxxxxxxxxx> wrote:
While I like General Standards Part C:Costume:Number 4, I don't see how
comics were able to evolve into an artform with ridiculous restrictions like
the rest. I mean, if you can't feel sympathy for the villain, what makes
the story even remotely like reality? The gray area between good and evil
and the realization that evil is not always EVIL! is part of humanity and
the complexities in dramatic material. Take it away and you have, "Oh, look
at the pretty pictures."
Os
It's fun to use learning for evil.
-----Original Message-----
From: oxfordgamers-bounce@xxxxxxxxxxxxx
[mailto:oxfordgamers-bounce@xxxxxxxxxxxxx]On Behalf Of Aaron Einhorn
Sent: Thursday, July 03, 2003 2:37 PM
To: oxfordgamers@xxxxxxxxxxxxx
Subject: [oxfordgamers] On an entirely different note
Since I've found one of the more disgusting things in comics, I thought
I'd counter it with:
The Original Form of the Comics Code Authority Code!
http://www.comics.dm.net/codetext.htm
=====
I guess I can see how if you were a salamander Amphibian-American would be a
step up, but it seems to me you should call a toad a toad.
-Kermit the Frog
Check out the Blade Brothers Home Page!
http://www.bladebrothers.com
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- References:
- [oxfordgamers] Re: On an entirely different note
- From: Brandon Keller
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