It's under the Teleport power. Look it up in the Psionics section of the base book under teleportation. > ---------- > From: Brandon Keller > Reply To: oxfordgamers@xxxxxxxxxxxxx > Sent: Thursday, June 5, 2003 4:14 PM > To: oxfordgamers@xxxxxxxxxxxxx > Subject: [oxfordgamers] Re: Nightcrawler > > With our new stun rules, Karate may be a viable case. However, > Teleportation was not what I was tlaking about (i think). Correct me if > I'm > wrong, but there's a power/skill/advantage that lets you teleport to avoid > being hit. Almost a substitution for dodge, if you will. Ted referred to > it as combat teleportation. Aaron, Ted, John, Mike, you were there...know > what I'm talking about (or am I being crazy again?). > Os > > -----Original Message----- > From: oxfordgamers-bounce@xxxxxxxxxxxxx > [mailto:oxfordgamers-bounce@xxxxxxxxxxxxx]On Behalf Of CWilson@xxxxxxxx > Sent: Thursday, June 05, 2003 4:01 PM > To: oxfordgamers@xxxxxxxxxxxxx > Subject: [oxfordgamers] Nightcrawler > > > > Brandon wrote, "I've gotten the go-ahead from Sanson to make Nightcrawler > and have started thinking about what he would have. So, I have two > questions for everyone out thee. First, isn't there some sort of combat > teleportation adv/power/skill? I'm pretty sure I saw Fugue use it during > "Things That Go Bump" but I can't seem to find it (although, I have to > admit, I'm using Guru right now so my ability to access powers is > limited). > Second, does anyone know of an effective and in-character method for Kurt > to do damage?" > > First, Teleport is in the Psionics book. > > Second, try kicking people in the head or poking them in the eye with your > tail. High Karate skill in this case. > > -w > > > > >