[oxfordgamers] Re: Nightcrawler

It's under the Teleport power.  Look it up in the Psionics section of the
base book under teleportation.

> ----------
> From:         Brandon Keller
> Reply To:     oxfordgamers@xxxxxxxxxxxxx
> Sent:         Thursday, June 5, 2003 4:14 PM
> To:   oxfordgamers@xxxxxxxxxxxxx
> Subject:      [oxfordgamers] Re: Nightcrawler
> 
> With our new stun rules, Karate may be a viable case.  However,
> Teleportation was not what I was tlaking about (i think).  Correct me if
> I'm
> wrong, but there's a power/skill/advantage that lets you teleport to avoid
> being hit.  Almost a substitution for dodge, if you will.  Ted referred to
> it as combat teleportation.  Aaron, Ted, John, Mike, you were there...know
> what I'm talking about (or am I being crazy again?).
> Os
> 
> -----Original Message-----
> From: oxfordgamers-bounce@xxxxxxxxxxxxx
> [mailto:oxfordgamers-bounce@xxxxxxxxxxxxx]On Behalf Of CWilson@xxxxxxxx
> Sent: Thursday, June 05, 2003 4:01 PM
> To: oxfordgamers@xxxxxxxxxxxxx
> Subject: [oxfordgamers] Nightcrawler
> 
> 
> 
> Brandon wrote, "I've gotten the go-ahead from Sanson to make Nightcrawler
> and have started thinking about what he would have.  So, I have two
> questions for everyone out thee.  First, isn't there some sort of combat
> teleportation adv/power/skill?  I'm pretty sure I saw Fugue use it during
> "Things That Go Bump" but I can't seem to find it (although, I have to
> admit, I'm using Guru right now so my ability to access powers is
> limited).
> Second, does anyone know of an effective and in-character method for Kurt
> to do damage?"
> 
> First, Teleport is in the Psionics book.
> 
> Second, try kicking people in the head or poking them in the eye with your
> tail.  High Karate skill in this case.
> 
> -w
> 
> 
> 
> 
> 

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