[oxfordgamers] Re: Character
- From: "S. Mollett" <rmollett@xxxxxxxxxx>
- To: <oxfordgamers@xxxxxxxxxxxxx>
- Date: Thu, 14 Nov 2002 15:58:49 -0500
Just remember, the object of CoC, is not to survive as in GURPS or D&D. The
primary object is to either go blissfully insane and do outrageous things
getting there, or get gacked in a bloody blaze of glory. Nothing like ending
up a fine red mist.. or bitten in half by a lesser god.
Andrea
----- Original Message -----
From: "Mike Chambers" <mikethequick@xxxxxxxxx>
To: <oxfordgamers@xxxxxxxxxxxxx>
Sent: Thursday, November 14, 2002 3:34 PM
Subject: [oxfordgamers] Re: Character
> Mercenaries are all good. If you want to be freakishly
> historic, you're likely from Denmark. Norwegians were
> less enthusiastic about going viking and expansionism
> in general. Whereas the Danes went overboard with it.
>
> If your character is from Denmark, you're probably a
> big fan of King Canute and you're very glad that Olaf,
> Norway's ousted monarch, has been banished to Kiev.
>
>
> --- kellerbj@xxxxxxxxxx wrote:
> > Ok, here's what I'm thinking. while the forging
> > ahead in seartch of
> > danger doesn't appeal too much, can the concept of a
> > mercenary-type fit in
> > with scenery? If not, then maybe a hunter of some
> > sort. Essentially, I
> > wanna fit somewhere in the fighter archetype.
> > Brandon, who starts chanting "Kill! Kill! Hate!
> > Hate! Murder! Murder!
> > Mutilate! Death! Death! YAY DEATH!"
> >
> >
> >
>
>
> =====
> There are 10 kinds of people in this world.
> Those who understand binary, and those who don't.
>
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- References:
- [oxfordgamers] Re: Character
- From: Mike Chambers
Other related posts:
- » [oxfordgamers] Character
- » [oxfordgamers] Re: Character
- » [oxfordgamers] Re: Character
- » [oxfordgamers] Re: Character
- » [oxfordgamers] Re: Character
- » [oxfordgamers] Re: Character
- » [oxfordgamers] Re: Character
- [oxfordgamers] Re: Character
- From: Mike Chambers