[overture] how to compute velocity and acceleration of a body experiencing irregular motion

  • From: Yongsheng Lian <yongshenglian@xxxxxxxxx>
  • To: overture@xxxxxxxxxxxxx
  • Date: Mon, 11 May 2009 21:59:41 -0400

Hi,

 Did anyone have similar problem before?

 Overture uses MovingGrids.C to compute the velocity and acceleration
of a moving rigid body. If the motion has a well-defined analytical
function, the velocity and acceleration can be computed analytically
and efficiently. However, if the motion is not regular, it becomes
difficult to evaluate these variables. I recall someone posted before
that we can still compute these using the deformingBodyGrids.   I need
some directions on how to implement it in the code. Any suggestion
will be appreciated.

Thanks,
 Yongsheng

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