[openbeosnetteam] The gauntlet...
- From: "David Reid" <dreid@xxxxxxxxxxxx>
- To: "OpenBeOS Network Team" <openbeosnetteam@xxxxxxxxxxxxx>
- Date: Fri, 22 Feb 2002 02:03:15 -0000
I've got simple sockets code in place and we can create a socket! Voila!
Dev Name MTU MAC Address Flags
=== ============ ==== ================= ===========================
1 loop0 16384 UP RUNNING PROMISCUOUS BROADCAST
MULTICAST
Addresses:
IPv4: 127.0.0.1
2 tulip0 1500 00:a0:cc:d0:22:dc UP RUNNING BROADCAST MULTICAST
Addresses:
Link Address: 00:a0:cc:d0:22:dc
IPv4: 192.168.0.133
Modules List
No. Ref Cnt Proto Name
=== ======= ===== ===================
00 0 203 ARP module
01 1 200 Ethernet/802.x module
02 0 1 ICMP Module
03 0 0 IPv4 module
04 0 207 Loopback Device Driver
05 0 17 UDP module
Just created socket #0 (UDP module)
trying to bind to port 7777
bind = 0
waiting on thread for tulip0
So, now who's going to start the libsocket architecture and prove to me that
it can be done? I'm away again over the weekend and then away for about 12
days (home now and then) a few days later, so the pace of change will slwo
down a little you'll all be glad to hear.
BTW, you'll notice the sockets code lives in the net_server app - this was a
design decision based on the amount of pools and the interactions it makes.
Given we need them as an essential service I'm happy with this, but if
you're not then please yell.
BTW II, you'll see notes all over the place about locking. I haven't done
much as Axel seems to be the master locksmith and I'm hoping we can use his
locks, or maybe that he could have a look?
Sorry Axel, looks like it's over to you!!?!!
david
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