[openbeosnetteam] Re: PPP!
- From: "David Reid" <dreid@xxxxxxxxxxxx>
- To: <openbeosnetteam@xxxxxxxxxxxxx>
- Date: Fri, 17 May 2002 09:19:06 +0100
Zenja,
If you can do serialconnect I'm sure there will be a use for it. The async
serial stuff I'm doing is just to allow me to test ppp. :)
david
> Wow!!!!!. You guys really amaze me at how fast you both work.
> Philippe finds an entire implementation and David codes faster than I can
> read. Oh well, I'll jump in again when I find something which tickles my
> fancy. I'll use Philippe's code to continue working on a port of
> SerialConnect.
>
> Take care everyone.
>
> <crawling back under my rock>
>
>
> -----Original Message-----
> From: Philippe Houdoin [SMTP:philippe.houdoin@xxxxxxx]
> Sent: Friday, May 17, 2002 7:18 AM
> To: openbeosnetteam@xxxxxxxxxxxxx
> Subject: [openbeosnetteam] Re: Serial port?
>
> > Once, I'did found a first BSerialPort class internal
> implementation
> on
> > former Beware, give me some time, maybe I can find it again.
>
> Okay, I find it: it was in the watcom driver, serial version.
> There's even official Rico Tudor (former Be engineer, who wrote the
> tty
> and serial drivers of BeOS) comments, and co.
> Looks like best *unofficial* documentation available, for me...
>
> -Philippe
> << Message: Untitled Attachment >> << Message: Untitled
> Attachment >>
>
>
> > -----Original Message-----
> > From: David Reid [SMTP:dreid@xxxxxxxxxxxx]
> > Sent: Friday, May 17, 2002 9:48 AM
> > To: OpenBeOS Network Team
> > Subject: [openbeosnetteam] PPP!
> >
> > Well, I've got my serial ports talking PPP, or rather I can see the data
> > coming in on my serial port and can escape it to see that it's alright.
> > So,
> > I'm probably going to make a very tentative start on a very simple ppp
> > module that will simply print details of what it's seeing, and we can
then
> > start moving on from there to actually responding etc. I'm going to need
> > to
> > add the serial async as a device I think to allow me to integrate it
into
> > the stack, so expect to see some weird stuff in CVS over the next day or
> > so.
> >
> > Please note, the code that's going in is VERY, VERY first pass. very
> > quick,
> > dirty code just to show a proof of concept and get us into the game. I
> > urge
> > you all to review it. There are lots of things to get to grip with on
this
> > stuff and it's a mess in some ways, though certainly doable.
> >
> > Nathan, if you want to jump in with suggestions etc then please do so.
> >
> > Anyway, bed for me.
> >
> > david
> >
> >
> >
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- References:
- [openbeosnetteam] Re: PPP!
- From: Zenja Solaja
Other related posts:
- » [openbeosnetteam] PPP!
- » [openbeosnetteam] Re: PPP!
- » [openbeosnetteam] Re: PPP!
- » [openbeosnetteam] Re: PPP!
- » [openbeosnetteam] PPP!
- » [openbeosnetteam] PPP
- » [openbeosnetteam] Re: PPP
- [openbeosnetteam] Re: PPP!
- From: Zenja Solaja