[openbeosnetteam] Re: DHCP Project Specs Needed

Maybe have a look at what other OS do, ie Solaris :

http://docs.sun.com/app/docs/doc/806-4075/6jd69oaab?a=view

Selon David Enderson <DEnderson@xxxxxxxxxxxxxx>:

> Philippe,
>
> > I don't consider this as urgent as reaching beta stage of
> > OpenGL Kit and the network stack missing features: DHCP,
> > 802.11 support.
> > Maybe that's because I never used socketpair() so far ;-)
> >
>
> No, I haven't forgotten about DHCP.  :-)
>
> I upgraded my BeOS machine which I was developing on to 1.5 GB of RAM
> because I really needed it with my dual boot Windows, and of course, I
> experienced the well known RAM problem.  I applied one of the
> experimental fixes floating around for allowing more RAM, and all I did
> was make it so BeOS won't boot, and oddly enough, neither will by 5.0.3
> install CD (even when I take out the extra RAM).
>
> Anyway, the point is that I've been struggling to figure out how to keep
> developing for Haiku.  My thought was that if I followed DarkWyrm's
> instructions to build and install Haiku, that I could just finish the
> development for DHCP on Haiku itself.  Is that what you recommend?
>
> PROJECT SPECS
>
> A major frustration for me with trying to work on DHCP is that I've
> never had a clear project specification with clear objectives.  The only
> thing I've received is a vague, "Make a standalone binary to do DHCP and
> then we'll figure out how to integrate it."  Much more specific project
> specs would be nice.
>
> For example, I have no idea how you want me to actually set the IP.  Do
> I parse the network config file myself, change the IP, and then restart
> networking?  Is there another way you want me to do it?  I asked about
> parsing config files in the past and got vague and ultimately unhelpful
> advice on this list.  This has been the case with about every question
> I've asked.
>
> As many specific project requirements as you could give me would be
> helpful.  :-)
>
> Thanks,
> David
>
>



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