[openbeosnetteam] Re: Big game hunting...
- From: "David Reid" <dreid@xxxxxxxxxxxx>
- To: <openbeosnetteam@xxxxxxxxxxxxx>
- Date: Wed, 20 Mar 2002 13:08:53 -0000
OK, stick that head on my wall!
Commits on the way, but it sat and ran quite happily with none of those
nasty crashes we had seen...
Then I think we need to look at how we stop/start cards and possible how we
init modules and so on.
Marcus, once I've committed can you try building again?
david
----- Original Message -----
From: "David Reid" <dreid@xxxxxxxxxxxx>
To: "OpenBeOS Network Team" <openbeosnetteam@xxxxxxxxxxxxx>
Sent: Wednesday, March 20, 2002 4:03 AM
Subject: [openbeosnetteam] Big game hunting...
> Just to let you all know, not much progress today. Marcus gave us a great
> little area_malloc allocator that allows us to find bugs easier and I've
> been using while on safari with my elephant gun. so far, I've not found
the
> problem but an narrowing in on it I think.
>
> In fact I've just rewritten some code and am hoping that'll fix it!
>
> More when I wake up.
>
> david
>
>
>
- References:
- [openbeosnetteam] Big game hunting...
- From: David Reid
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- » [openbeosnetteam] Re: Big game hunting...
- » [openbeosnetteam] Re: Big game hunting...
- » [openbeosnetteam] Re: Big game hunting...
- [openbeosnetteam] Big game hunting...
- From: David Reid