[openbeos-midi] Re: Everybody Ready
- From: Kevin Kuo <shaggyafterjack@xxxxxxxxx>
- To: openbeos-midi@xxxxxxxxxxxxx
- Date: Tue, 16 Apr 2002 14:53:38 -0700 (PDT)
time-wise: about 1 or 2 hours a day, depending on the day. Weekends I may
have more.
I'll go through the links tonight and learn some stuff.
-s
Paul Stadler <paul_stadler@xxxxxxxxxxx> wrote:
>2)~200 MB/day
Whoops! I meant time bandwidth, not bits. :)
>Also, does anyone have the BeOS API then? And how do I get a version of
>BeOS
>R5 running on my computer?
The Annotated BeBook can be obtained at http://bang.dhs.org/be/bebook.html.
It has a decent description of the APIs and function of each class under the
MidiKit section. I've been digging through it to make sure I understand
what the goal is here. It seems pretty straight forward. Also, the API is
present in the header files that will come with the developer version of
BeOS. It seems that it's okay to use these header files as a reference, but
I'll need to check.
As far as getting BeOS on your computer. You'll definitely need a boot
device besides your harddrive (believe it or not some notebooks nowadays
don't have this). You can then download the developer version from:
http://www.beosonline.com. You'll need to burn a CD with the boot and root
images. Then just boot it and it'll take you through the install. I had
some glitches when I did this in the GIFTranslator. Deleting it fixed the
problem. :)
As far as data structures are concerned, I have no problem with using
whatever method you're comfortable with in designing data storage classes.
Keep in mind that all the public (API exported) data structures are already
designed for us. In order to maintain binary compatibility with existing
BeOS programs, we will need to use these classes exactly as they are to the
byte.
Cheers,
Paul
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- References:
- [openbeos-midi] Re: Everybody Ready
- From: Paul Stadler
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