[odamex-bug-reporter] [Bug 835] Odamex crashes when trying to display non-scaled HUD in Freedoom.

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Fri, 15 Jun 2012 22:40:58 +0000

http://odamex.net/bugs/show_bug.cgi?id=835

--- Comment #3 from Dr. Sean <grandpachuck187@xxxxxxxxx> 2012-06-15 22:40:58 
UTC ---
This crash happens when a 'post' of a patch column is scaled such that the post
will be less than 1 pixel tall.  The new Odamex HUD scales the Doomguy's face
sprite to a factor less than 100% if "Scale HUD" is disabled.  In the freedoom
wad, a few frames of the replacement sprite for Doomguy's face have posts that
are 1 pixel tall and when scaled less than 100%, those posts will be 0 pixels
tall, eventually causing a crash.

A fix for this was committed to SVN in r3233.  Please test and confirm.

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