[odamex-bug-reporter] [Bug 1191] New: (sdl20) vid_32bpp = false is not honored

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Sat, 01 Oct 2016 15:21:29 +0000

http://odamex.net/bugs/show_bug.cgi?id=1191

            Bug ID: 1191
           Summary: (sdl20) vid_32bpp = false is not honored
           Product: Odamex
           Version: 0.7.x
          Hardware: All
                OS: All
            Status: NEW
          Severity: critical
          Priority: P1
         Component: Client
          Assignee: odamex-bug-reporter@xxxxxxxxxxxxx
          Reporter: grandpachuck187@xxxxxxxxx

With the sdl20 branch, the game is rendered in 32bpp color regardless of the
value of the vid_32bpp CVAR. When vid_32bpp is disabled, it should render the
game using vanilla Doom's color-mapping scheme. This provides a framerate
increase and provides a traditional feel to the game.

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