[nvda] revision 215 - some focus changes
- From: "Michael Curran" <mick@xxxxxxxxxx>
- To: <nvda@xxxxxxxxxxxxx>
- Date: Thu, 30 Nov 2006 23:23:44 +1100
Hi All,
Following is the revision 215 changelog.
*Added properties to the base NVDAObject:
-speakOnGainFocus: If true the object will speak when it gains focus.
-needsFocusState: If true, a gainFocus event will only be run if this object
has its focus state set at the time
-speakOnForeground: if true this object will speak when it becomes the
current foreground object
*Changed a few NVDAObjects so that they set things like speakOnGainFocus etc
in their __init__ rather than overriding event_gainFocus etc.
*Stopped NVDA from saying "client client client" or even worse
"SHELLDLL_DefView client SHELLDLL_DefView client SHELLDLL_DefView client"
sometimes when moving in and out of folders in a windows explorer list. This
was fixed by adding an NVDAObject specifically for this windowClass/role and
then setting its speakOnGainFocus to false.
*NVDA no longer processes a focus event for an object that already has the
focus
*Now when a list agains focus, its active list item is always spoken, and if
there is no active list item, then there must be 0 items so it reports as
so. This is handled by an NVDAObject for lists that when having gained
focus, it tries to get its active child, and if it is a list item, it
setsFocusObjectByLocator, and runs the list item's event_gainFocus. This
should not make the list item speak twice because NVDA now already knows
that the list item has gained focus by the time its real event comes (if
MSAA does its job properly). [Jamie, this should fix the foobar stuff? it
seems to on my system with 0.9.4.1].
Mick
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