[nvda] Re: USB eSpeak

Jonathan Duddington wrote:
How do you make it shut up if you're speaking synchronously?
Return a non-zero result to the SynthCallback function, when it gives
you a buffer of sound data.
Ok. I don't quite get you, though. If you're playing synchronously, doesn't that mean that the function doesn't return (it blocks) until speech has finished? I assume, then, that the callback runs in another thread?

Jamie

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