[nvda] Re: Sound Forge and NVDA
- From: "Ka Yat Li" <ka.yat.li@xxxxxxxxx>
- To: <nvda@xxxxxxxxxxxxx>
- Date: Sat, 30 Jun 2007 15:31:02 -0400
Hi:
Sure. first of all, I would like to say that NVDA does not crash easily with
sound forge. For example, other screen readers may crash when moving up and
down too fast on the custom controls which are sliders. Anyways, some of you
may know that sound forge 9.0 was written with .net which provides some MSAA
so it can read almost everything except of curse for the custom controls and
the meters and stuff like that.
----- Original Message -----
From: alf
To: nvda@xxxxxxxxxxxxx
Sent: Saturday, June 30, 2007 3:07 PM
Subject: [nvda] Re: Sound Forge and NVDA
Wow, can you tell more details what Nvda can see in soundforge and where it
behaves better than the other screen readers?
----- Original Message -----
From: Ka Yat Li
To: NVDA
Sent: Saturday, June 30, 2007 5:33 PM
Subject: [nvda] Sound Forge and NVDA
Hi:
I would just like to tell you guys what I've been trying out. I am using
NVDA a lot with Sond Forge V9.0 and it just works well. The only things that
need some improvements are the custom controls for the dialogues. If you guys
use sound forge V9.0, it works better than some comercial screen readers. This
version of sound forge works with all versions of NVDA.
- References:
- [nvda] Sound Forge and NVDA
- From: Ka Yat Li
- [nvda] Re: Sound Forge and NVDA
- From: alf
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- » [nvda] Re: Sound Forge and NVDA
- » [nvda] Re: Sound Forge and NVDA
- » [nvda] Re: Sound Forge and NVDA
- [nvda] Sound Forge and NVDA
- From: Ka Yat Li
- [nvda] Re: Sound Forge and NVDA
- From: alf