[nvda] Re: Some random thoughts
- From: "John Greer" <jpgreer17@xxxxxxxxxxx>
- To: <nvda@xxxxxxxxxxxxx>
- Date: Mon, 25 Feb 2008 19:21:55 -0600
This same sort of issue came up between me and a friend of mine concerning
Jaws and what it can and cant read. Or should and shouldn't for that
matter. The problem is simply that a screen reader can only convey a
limited amount of information to the user. Blind people seem to have this
notion that if their screen reader does not speak every action taking place
on the screen they are missing out on something. Sometimes this is true and
sometimes it isn't. My friend was asking why the Microsoft pinball game
Space Cadet couldn't be made accessible to screen readers. I told them
because the screen reader simply cannot track that much visual information
and convey it to the user in a reasonable amount of time for it to still be
relevant. Further example is, if a bumper turns red for 1 second and if you
hit the bumper within that second you get 1,000,000 points. In the case of
getting a screen reader to convey that information, in the second that it
takes the screen reader to recognize the event has taken place and speak it
the event has already passed. My point is that no screen reader is ever
going to be able to convey every bit of visual information that is going on
at all times in Windows, so what the screen reader programmers have to do is
convey the most relevant information to the user for the job they are trying
to perform. Just because a screen reader does not read this or that
information does not mean that no one will want to use it. Just because a
screen reader does not work in the way that you hope also does not mean that
people won't use it. I have in the past five years used Window Eyes,
Narrator, Jaws, System Access and NVDA. Each and every one of them convey
information in different ways. To the people that have consistantly said
"No one will be able to use NVDA, no one will want to use NVDA because it
doesn't do this or that keep in mind this. A screen reader will never be
able to interpret the screen as efficiently as the human eye. It can never
be the equivalent of a human eye. In order for any screen reader to tell
that a program is doing this or that, the program has to convey certain
information to the operating system and the screen reader then has to filter
through what is relevant and what is not and speak it. However if a program
simply does not convey meaningful information to the operating system or in
some cases none at all then, the screen readers cannot see them. The human
eye may be able to see that something is there but that does not always mean
that it is giving the information needed for a screen reader to see it.
That is why they call a screen reader an adaptive aid and not a human eye
replacement. I find it a bit unfair when the programmers of NVDA are
scolded for being a bit reluctant to add a new feature. it seems every time
there is someone out there that throws the "Well no one will want to use
NVDA if..." argument out there. Have you ever heard the saying you can
please someone some of the time but not everyone all of the time? That
means that NVDA is not going to act exactly how you hope it will all of the
time but it does not mean that it is not still useful to others. Ok off of
soap box now.
----- Original Message -----
From: "James Teh" <jamie@xxxxxxxxxxx>
To: <nvda@xxxxxxxxxxxxx>
Sent: Monday, February 25, 2008 6:09 PM
Subject: [nvda] Re: Some random thoughts
Hi all,
I am often given the impression that users believe we're being idealistic
just to be difficult. This is not our intent, as should be obvious given
the cause. We are trying to avoid simply repeating everything that other
screen readers have done, potentially making the same mistakes as well.
We're also trying to maintain a certain amount of consistency, which is
very much lacking in other products. We'd rather try to apply a general
rule wherever possible, rather than applying a badly thought out rule
which has to be overridden in 90% of cases for specific applications. This
is poor design and is unfortunately becoming more common. Having said
this, we are aware that a general rule is not always possible and that
there are always exceptions, but these exceptions should be just that:
exceptions, not rules.
On another note, people suggest that they want configurable verbosity so
that they can choose what should be spoken in these difficult,
controvertial cases. Such configurability is not as simple as it seems on
the surface and can lead to greater complexity, not just in code and
efficiency, but in useability as well. Providing "beginner",
"intermediate" and "advanced" verbosity is not enough, because, for
example, some advanced users might still want to hear about icons, while
some may not. Conversely, providing an option for every single one of
these cases (e.g. whether or not to speak "pane", whether to speak "icon",
etc.) makes for an excessive number of configuration options which, aside
from being confusing for the user, eventually makes for a slow, bloated
and inefficient code base.
Regarding speaking of window roles: The problem when considering these
issues is that sometimes, semantic information is lost by not speaking
these roles. Consider the following:
* If we eliminate the speaking of too many roles, we will have seemingly
arbitrary chunks of text spoken which don't appear to make any sense. For
example, if we silence the "panel" role in the Java Control Panel, which
is used to indicate grouping of controls, you will hear something like
this on the general tab:
"About <pause> About... button"
Some might wonder why "About" is spoken twice. If "About panel" is spoken
for the first, it makes it obvious that the button is inside a panel also
called "About". Those of us who are familiar with this know that a pause
probably means a different control, but some might not.
* It seems that most don't want "pane" to be spoken for a foreground
window, yet they are happy to have "dialog" spoken when entering a dialog
window. Why should these be any different? One might argue that the former
is a normal case and so needn't be spoken, but it could also be argued
that this is pointlessly inconsistent.
* The "icon" role is particularly controvertial. "Icon" actually does
convey information that might be useful in some cases, although it isn't
actually useful in terms of the behaviour of the control. "Icon" indicates
that the item that is displayed is a graphical representation, not a piece
of text. This isn't much use to a blind person in most cases, but could be
useful in terms of one's understanding of the operating system and for
communication with sighted peers.
My rant aside... :)
Mick and I have agreed to silence "pane" for application windows. In
addition, "grouping" and perhaps "panel" will be silenced. We need
constructive, useful feedback on changes like these.'
Jamie
--
James Teh
Email: jamie@xxxxxxxxxxx
WWW: http://www.jantrid.net/
MSN Messenger: jamie@xxxxxxxxxxx
Jabber: jteh@xxxxxxxxxx
Yahoo: jcs_teh
To post messages to the list send email to
nvda@xxxxxxxxxxxxx
To modify your NVDA Email settings go to:
http://www.freelists.org/list/nvda
Thank you for your continued support of Nonvisual Desktop Access, an open
source free screen reader for Microsoft Windows:
http://www.nvda-project.org/
To get the latest NVDA snapshot:
http://www.nvda-project.org/snapshots/
Report bugs or make feature requests at:
http://trac.nvda-project.org/
Message Archive:
http://www.freelists.org/archives/nvda
To post messages to the list send email to
nvda@xxxxxxxxxxxxx
To modify your NVDA Email settings go to:
http://www.freelists.org/list/nvda
Thank you for your continued support of Nonvisual Desktop Access, an open
source free screen reader for Microsoft Windows:
http://www.nvda-project.org/
To get the latest NVDA snapshot:
http://www.nvda-project.org/snapshots/
Report bugs or make feature requests at:
http://trac.nvda-project.org/
Message Archive:
http://www.freelists.org/archives/nvda
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Hi all,I am often given the impression that users believe we're being idealistic just to be difficult. This is not our intent, as should be obvious given the cause. We are trying to avoid simply repeating everything that other screen readers have done, potentially making the same mistakes as well. We're also trying to maintain a certain amount of consistency, which is very much lacking in other products. We'd rather try to apply a general rule wherever possible, rather than applying a badly thought out rule which has to be overridden in 90% of cases for specific applications. This is poor design and is unfortunately becoming more common. Having said this, we are aware that a general rule is not always possible and that there are always exceptions, but these exceptions should be just that: exceptions, not rules.
On another note, people suggest that they want configurable verbosity so that they can choose what should be spoken in these difficult, controvertial cases. Such configurability is not as simple as it seems on the surface and can lead to greater complexity, not just in code and efficiency, but in useability as well. Providing "beginner", "intermediate" and "advanced" verbosity is not enough, because, for example, some advanced users might still want to hear about icons, while some may not. Conversely, providing an option for every single one of these cases (e.g. whether or not to speak "pane", whether to speak "icon", etc.) makes for an excessive number of configuration options which, aside from being confusing for the user, eventually makes for a slow, bloated and inefficient code base.
Regarding speaking of window roles: The problem when considering these issues is that sometimes, semantic information is lost by not speaking these roles. Consider the following: * If we eliminate the speaking of too many roles, we will have seemingly arbitrary chunks of text spoken which don't appear to make any sense. For example, if we silence the "panel" role in the Java Control Panel, which is used to indicate grouping of controls, you will hear something like this on the general tab:
"About <pause> About... button"Some might wonder why "About" is spoken twice. If "About panel" is spoken for the first, it makes it obvious that the button is inside a panel also called "About". Those of us who are familiar with this know that a pause probably means a different control, but some might not. * It seems that most don't want "pane" to be spoken for a foreground window, yet they are happy to have "dialog" spoken when entering a dialog window. Why should these be any different? One might argue that the former is a normal case and so needn't be spoken, but it could also be argued that this is pointlessly inconsistent. * The "icon" role is particularly controvertial. "Icon" actually does convey information that might be useful in some cases, although it isn't actually useful in terms of the behaviour of the control. "Icon" indicates that the item that is displayed is a graphical representation, not a piece of text. This isn't much use to a blind person in most cases, but could be useful in terms of one's understanding of the operating system and for communication with sighted peers.
My rant aside... :)Mick and I have agreed to silence "pane" for application windows. In addition, "grouping" and perhaps "panel" will be silenced. We need constructive, useful feedback on changes like these.'
Jamie -- James Teh Email: jamie@xxxxxxxxxxx WWW: http://www.jantrid.net/ MSN Messenger: jamie@xxxxxxxxxxx Jabber: jteh@xxxxxxxxxx Yahoo: jcs_teh To post messages to the list send email to nvda@xxxxxxxxxxxxx To modify your NVDA Email settings go to: http://www.freelists.org/list/nvdaThank you for your continued support of Nonvisual Desktop Access, an open source free screen reader for Microsoft Windows:
http://www.nvda-project.org/ To get the latest NVDA snapshot: http://www.nvda-project.org/snapshots/ Report bugs or make feature requests at: http://trac.nvda-project.org/ Message Archive: http://www.freelists.org/archives/nvda
- [nvda] Re: Some random thoughts
- From: ben swiggett
- [nvda] Hello
- From: List account \(downstairs\)
- [nvda] Re: Hello
- From: List account \(downstairs\)
- [nvda] Re: Hello
- From: James Teh
- [nvda] Re: Hello
- From: Brian Gaff
- [nvda] Re: Some random thoughts
- From: List account \(downstairs\)
- [nvda] Re: Some random thoughts
- From: John Greer
- [nvda] Re: Some random thoughts
- From: James Teh
- [nvda] Re: Some random thoughts
- From: John Greer
- [nvda] Re: Some random thoughts
- From: Gene Asner
- [nvda] Re: Some random thoughts
- From: James Teh
- [nvda] Re: Some random thoughts
- From: Rick Harmon
- [nvda] Re: Some random thoughts
- From: James Teh