K12> [WWWEDU] Students Invited to Design Games for the Future of Education

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Net Happenings - From Educational CyberPlayGround
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To: wwwedu@xxxxxxxxxxxxxxx
From: BBracey@xxxxxxx
Date: Mon, 8 Mar 2004 18:46:07 EST
Subject: [WWWEDU] Students Invited to Design Games for the Future of Education

Essay competition will award ten high school seniors and undergraduates free
participation in The Education Arcade Games in Education Conference and E3 
2004.

Contact: Philip Tan for MIT
617-452-2233
cms-tea-inquiries@xxxxxxx

March 2, 2004 (Cambridge, MA) - The Education Arcade initiative, a consortium
exploring new frontiers of educational media opened by computer and
videogames, will award 10 high school seniors and undergraduate students 
travel,
residence and entrance to both the Education Arcade Games in Education
Conference and E3 based on the caliber of their submitted essays.

"The smartest thinking about games is going to come from the generation who
has grown up with the media and knows it inside and out," said Henry Jenkins
III, Co-Director of The Education Arcade and Director of MIT Comparative Media
Studies. "These kids have been drawing and discussing game levels on notebook
paper and on their home computers since early childhood and it is certain that
they have things to teach us about what kind of medium games could become. As
we are thinking about better ways to deploy games in education, it is
important to hear from the potential learners and it is important to get the
next  generation thinking about the future of education."

Entrants must be at least 18 years old by May 9, 2004. Essays may be
submitted using the online form at http://www.educationarcade.org/essay at any
time  before the end of March 2004. By submitting an essay to The Education 
Arcade,
the author grants all rights for the usage and reprinting of the essay to MIT
and The Education Arcade. Results of the essay competition will be posted at
http://www.educationarcade.org. Authors are responsible for providing 
sufficient
contact information to The Education Arcade in the case of a successful entry.
Essays should be 1,000 to 1,500 words in length. Authors need to answer one
of these questions in their essays:
" Describe a digital game you would create to teach middle school students
about weather. Rationalize the constraints that you are placing on your design.
" What do you see as the greatest obstacle (economic, social, political,
institutional) impeding the widespread adoption of digital games in education?
Discuss what steps could be taken to overcome that obstacle.
" What new digital gaming technologies might significantly influence the way
we use videogames in education over the next 2 to 5 years?

The Education Arcade Games in Education Conference, hosted by MIT Comparative
Media Studies in cooperation with the Entertainment Software Association
(ESA), will offer in-depth discussion of key issues and emerging trends in the
development, use, and marketing potential of games in education. The conference 

will be held May 9th to 11th at the 2004 Electronic Entertainment Expo (E3) in
Los Angeles, CA, prior to the opening of the Expo show floor, and will be open
to the public.

About The Education Arcade

The Education Arcade (www.educationarcade.org) is a research initiative,
representing a consortium of international game designers, publishers, 
scholars,
educators, and policymakers who are exploring new frontiers of educational
media opened by computer and videogames. The initiative aims to broaden and
sustain educational game research previously established by researchers at MIT
Comparative Media Studies and University of Wisconsin-Madison School of
Education a nd to leverage efforts at other universities, educational 
institutions and the
games industry. By bringing together a community of professionals interested
in the future of videogames in education, The Education Arcade will expand
research and development work using games in educational settings and will
encourage broader investigations into games and learning with industry and
university partners.

About E3

E3 is the world's premiere trade show for computer and video games and re
lated products.  The show, now in its tenth year, is owned by the Entertainment 


Software Association (ESA), the U.S. association dedicated to serving the
business and public affairs needs of the companies publishing interactive games 

for video game consoles, handheld devices, personal computers, and the 
Internet.
For more information, please visit http://www.e3expo.com.

Forwarded by Bonnie Bracey
bbracey@xxxxxxx

WWWEDU, The Web and Education Discussion Group
http://groups.yahoo.com/group/wwwedu
http://www.edwebproject.org/wwwedu.html

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