Gaming and the Significance for Information Literacy

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Gaming and the Significance for Information Literacy

How can you improve library service in the tech-centric, personalized,
branded world of instant information?

Recorded at the January 2005 American Library Association Midwinter
Meeting in Boston, Massachusetts, "Gaming and the Significance for
Information Literacy", an OCLC Symposium, is an examination of how young
people's social interaction and technology skills have created a
seamless sphere fusing work, play and information-and what the impact is
for the library. The dialogue begins with a definition of gaming and
moves to the "experience society" and the library as the "third place."

View the webcast at http://www.oclc.org/membership/escan/default.htm

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