I agree that it sounds ideal; the only headache I have is making sure that
EXACTLY the right number of bits have gone down the pipe during the simulation.
For example, a channel might have a bandwidth of 1000 bits/second. If my
simulator time is advanced 1 second, I want to make sure that the channel has
transmitted 1000 bits; no more, and no less. If there is a way to make a GO
channel understand how to do that, then I'm in business, otherwise I've got
headaches.
Thanks,
Cem Karan
-----Original Message-----
From: nanomsg-bounce@xxxxxxxxxxxxx [mailto:nanomsg-bounce@xxxxxxxxxxxxx] On ;
Behalf Of Garrett D'Amore
Sent: Monday, December 05, 2016 2:46 PM
To: nanomsg@xxxxxxxxxxxxx
Subject: [nanomsg] Re: [Non-DoD Source] Re: Modifications necessary to run
nanomsg on a simulator
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You could have a huge number of goroutines (and yes they are coroutines) in a
single process, which itself can be multi-threaded.
If you can use Go, then a lot of your life will be easier than it is with C.
You could use channels, though I wouldn’t necessarily recommend
it for performance critical code (channels turn out to be kind of slow), but
you could build your own thing using net.Pipe(). In fact, you
could use mangos today, which is probably not perfectly performance optimal,
but this would give you the ability to use nanomsg’s
messaging patterns (including patterns for broadcasting via BUS or mangos’
custom STAR protocol), as well as some extras that mangos
gives you that nanomsg lacks. (For example, it *is* possible to terminate a
particular connection, or a whole endpoint — in mangos at any
time.)
Mangos will be changing to use net.Pipe for inproc as well, doing more to
accelerate the performance of inproc. (Sadly it still does data
copies, but at least we will be eliminating the use of channels.)
One other advantage of using mangos is that you can then use this with
multiple real-world computers, which might make it reasonable
to use the same messaging for real-world robots in the future. It would also
let you use multiple-process & multiple-system concurrency
to let you build really massive systems (limited only by how many computers
you can bring to bear.)
- Garrett
On Mon, Dec 5, 2016 at 11:35 AM, Karan, Cem F CIV USARMY RDECOM ARL (US)
<cem.f.karan.civ@xxxxxxxx < Caution-
mailto:cem.f.karan.civ@xxxxxxxx ;> > wrote:
> -----Original Message-----
> From: nanomsg-bounce@xxxxxxxxxxxxx <
Caution-mailto:nanomsg-bounce@xxxxxxxxxxxxx ;> [Caution-mailto:nanomsg-
bounce@xxxxxxxxxxxxx < Caution-mailto:nanomsg-bounce@xxxxxxxxxxxxx ;> ] On
> Behalf Of Jason E. Aten
> Sent: Monday, December 05, 2016 1:52 PM
> To: nanomsg <nanomsg@xxxxxxxxxxxxx <
Caution-mailto:nanomsg@xxxxxxxxxxxxx ;> >
> Subject: [nanomsg] Re: [Non-DoD Source] Re: Modifications necessary
to run
> nanomsg on a simulator
>
> Hi Cem,
>
> For a simulation I don't see why any actual networking code is called
for at
> all. With a dissertation the conclusion/theory matters and the
> implementation should rarely be fully fleshed out.
You're right, I just wanted to make my dissertation really stand out.
If it
is difficult to get nanomsg to do what I want, I'll continue with what
I have
and fake it.
> I would skip the implementation details and simply model the
mathematics of
> the simulation using matrices in Matlab or R.
Matlab and R are too slow (I tried python and Numpy at one point, it
still
couldn't handle it).
> Only if more is required, then model it in Go using channels and
goroutines
> (1-3 goroutines per robot), but -- really -- only if required.
> Again you can do this on a single host, and still be modeling 100K
robots
> (300K goroutines) without a problem.
Goroutines are coroutines, correct? I've got something pretty close to
that
in C by storing all current state information about a robot within its
own
struct (fake class instance). When a robot is activated, it first
checks its
state, and then decides what to do next. That said, if I was writing
the
simulator from scratch today, goroutines (or any other language that
had good
coroutine support) would DEFINITELY make some aspects easier!
> Anyway, just a friendly observation. Best of luck with the work
however you
> go at it.
Thank you!
Thanks,
Cem Karan
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