[muscle] Re: Setting a node value from the server
- From: "Jeremy Friesner" <jaf@xxxxxxxxxxxx>
- To: muscle@xxxxxxxxxxxxx
- Date: Thu, 01 Jul 2004 09:21:35 PDT (-0700)
Hi Julien,
> I have a server and some clients playing together. I store a value
> into a node by sending a PR=5FCOMMAND=5FSETDATA from a client. Here is my
> problem: I want to store a value into a node directly from the
> server. The only - working - way that I found is to create a "fake"
> client from the server (overriding the ReadyToRun() method). And
> then, this client sets the value like all the other "real" clients.
> But this way is not very efficient.
I think the method you are looking for is StorageReflectSession::SetDataNode().
You should probably call it from your StorageReflectSession subclass's
AttachedToServer() method (after calling up to
StorageReflectSession::AttachedToServer() first).
Jeremy
- References:
- [muscle] Setting a node value from the server
- From: Julien Torrès
Other related posts:
- » [muscle] Setting a node value from the server
- » [muscle] Re: Setting a node value from the server
- [muscle] Setting a node value from the server
- From: Julien Torrès