[muscle] Setting a node value from the server
- From: Julien Torrès <julien.torres@xxxxxxxxxxx>
- To: muscle@xxxxxxxxxxxxx
- Date: Thu, 1 Jul 2004 10:10:55 +0200
Hello.
I have a server and some clients playing together. I store a value
into a node by sending a PR_COMMAND_SETDATA from a client. Here is my
problem: I want to store a value into a node directly from the
server. The only - working - way that I found is to create a "fake"
client from the server (overriding the ReadyToRun() method). And
then, this client sets the value like all the other "real" clients.
But this way is not very efficient.
I also tried to create a fake message in the server and to call
MessageReceivedFromGateway() with this fake message, but this does
not seem to work.
So, how can I do ?
Thank you in advance.
Julien Torres
- Follow-Ups:
- [muscle] Re: Setting a node value from the server
- From: Jeremy Friesner
Other related posts:
- » [muscle] Setting a node value from the server
- » [muscle] Re: Setting a node value from the server
- [muscle] Re: Setting a node value from the server
- From: Jeremy Friesner