[muscle] Question about server behaviour
- From: James Mansion <james@xxxxxxxxxxxxxxxxxxxxxx>
- To: muscle@xxxxxxxxxxxxx
- Date: Tue, 01 Jan 2008 13:43:33 +0000
I'm playing with MUSCLE 4.11 on my XP portable.
I've adjusted the server build to be a DumbReflectServer for
convenience, and I have a couple of Java client apps - one of which
pumps empty messages at the server, and one of which sucks in messages
and counts the rate per second.
I also have a simple homebrew Java server implementation that implements
Dumb by way of a learning tool for Apache MINA 2.0.
The behaviour of the two servers is different in a way that I had not
expected.
The Java server pretty much pumps messages as it receives them.
The C++ server, however, seems to prefer to read messages rather than to
write them. If the sender application sends with little respite (a
flush and 10ms sleep every 1000 messages) then the C++ server
effectively just sucks in all the messages until the sender stops, and
then they get spooled to the receiver.
If I increase the sleep time to 100ms then the message flow is even (at
about 6000 messages per second with one sender and one receiver), with a
little CPU spare on my machine.
Is this expected behaviour?
James
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