Re: luajit and iOS

  • From: Fjölnir Ásgeirsson <fjolnir@xxxxxxxxxxxxx>
  • To: luajit@xxxxxxxxxxxxx
  • Date: Wed, 5 Sep 2012 10:58:14 +0900

It is possible on a jailbroken device (in fact, when I had gdb connected to my 
app running on a non-jailbroken device, it worked; but of course when the 
device was not connected, it crashed). So no, this is not a hardware limitation 
at all.

But the interpreter is plenty fast; even on a phone. We just released a game 
project on the app store using it and never had to even think about 
optimization.

– Fjölnir

On Sep 5, 2012, at 09:58 , Tom Yaxley <tommitytom@xxxxxxxxx> wrote:

> I posted this on the lua mailing list and it was recommended that I
> post here instead:
> 
> I'm aware that luajit can only be interpreted on iOS, but I was
> curious if this is a physical limitation of iDevices, or just a
> software limitation?  For instance, could the jit compiler be used on
> a jailbroken iDevice?  Secondly, is it possible o compile the jit code
> somehow so it can be loaded on an iDevice?  Since then it wouldn't
> have to do any generation at runtime (or maybe it would, I'm not sure
> of the exact internals of luajit :)  Cheers!
> 


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