On Mon, Jul 13, 2015 at 11:27 AM, Alex Guo <chessnut@xxxxxxxxxxx> wrote:
To solve the problem, I thought the issue was that I needed to compile
LuaJIT with a C++ compiler. However, now I'm starting to realize that it
might be the case that LuaJIT is supposed to support C++ exceptions even if
built with a C compiler. Also, building LuaJIT with a C++ compiler is simply
not supported. However, I didn't find these thoughts explicitly mentioned
anywhere on the LuaJIT home page....if I missed it, kindly let me know.