[lighttechinteractive] Re: light cars refering to yahandi's last post

hello Nicol

I am actualy the person that rote light car's source code, and I must say your 
idea sounds very cool. 
problem is, that since our atension gos to newer projects, these days, what 
with scool and all it's a bit hard for us to pay atension to our a bit older 
stuf. smile
but, since as I sed your idea is very neet we could try to put together a newer 
version of light cars, wich by the way will also support score sending to our 
website from all difficultys and I hope you all will enjoy it(and that we will 
have time to write it).
best regards all
Yakir Arbib
  ----- Original Message ----- 
  From: Nicol Oosthuizen 
  To: lighttechinteractive@xxxxxxxxxxxxx 
  Sent: Tuesday, September 19, 2006 3:48 AM
  Subject: [lighttechinteractive] Re: light cars refering to yahandi's last post


  NB: This email and its contents are subject to our email legal notice
  which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
  ----

  HI

  Ok, now I understand. You have a great point.

  If I race on this fourth track it will improve my skill to race on the other 
tracks.

  But if we look to my suggestions, on the programming side, do you think its 
possible to program light cars like this?

  So that the gamer experience more skit offs on track4  irregardless of the 
car he's using?

  So That holes in the road will also occur  on track4 like on all the other 
tracks?

  And so  that item cars will appear on the  other tracks while this fourth 
track is added?

  thanks


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  From: lighttechinteractive-bounce@xxxxxxxxxxxxx 
[mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of parham
  Sent: 19 September 2006 12:28 PM
  To: lighttechinteractive@xxxxxxxxxxxxx
  Subject: [lighttechinteractive] Re: light cars refering to yahandi's last post

   

    Hello Nicol,

    No offence taken.

    The reason I called it a training course or track is that whether you 
realise it or not while playing, those kind of tracks can improve your 
uncontious abilities, or as you called it, your hand-ear coordination.

    After a while of playing a track like the fourth one you suggested, you 
would be able to do the others, which makes it something like a practice. You 
would be able to play harder factors, then harder and harder and so on.

    This is why I called it a training course.

    Sincerely,

    Parham Doostdar

    ----- Original Message ----- 

    From: Nicol Oosthuizen 

    To: lighttechinteractive@xxxxxxxxxxxxx 

    Sent: Tuesday, September 19, 2006 1:03 PM

    Subject: [lighttechinteractive] Re: light cars refering to yahandi's last 
post

     

    NB: This email and its contents are subject to our email legal notice
    which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
    ----

    HI parm

    Yes, but it should not be a training mode.  I'm not trying to criticize 
you, please don't get  me wrong. Lighttechinteractive is doing a   great job. 
But you must remember that not all gamers have extremely fast hand ear 
coordination.  AS light cars is at present, only the people with extreme hand 
ear coordination can really enjoy it from level 21 onwards. For us who's hand 
ear coordination is not that extremely good  light cars with a  fourth track 
will be better. That's why I say: put a fourth track in the game but make it 
still challenging. Program the game so that the player will experience skit 
offs on the fourth track irregardless of the car he's using so there will still 
be challenge in the game but then it will not be that extremely hard to race 
from levels 21 onwards., 

     


----------------------------------------------------------------------------

    From: lighttechinteractive-bounce@xxxxxxxxxxxxx 
[mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of parham
    Sent: 19 September 2006 11:10 AM
    To: lighttechinteractive@xxxxxxxxxxxxx
    Subject: [lighttechinteractive] Re: light cars refering to yahandi's last 
post

     

      Hello Nicol,

      Sorry, it seems I had misinterpreted what you wanted to say, but I 
understood it just now.

      Yes, either the idea I had misinterpreted before or this one, are good 
ideas, but I guess they can be like a pack for example, a pack for beginners, 
well actually not beginners, but some people who have not got the grace 
required to play the game still, which can be something like a training course 
or track or something.

      Sincerely,

      Parham DOostdar

      ----- Original Message ----- 

      From: Nicol Oosthuizen 

      To: lighttechinteractive@xxxxxxxxxxxxx 

      Sent: Tuesday, September 19, 2006 10:26 AM

      Subject: [lighttechinteractive] Re: light cars refering to yahandi's last 
post

       

      NB: This email and its contents are subject to our email legal notice
      which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
      ----

      The fourth track is actually meant to help  the beginners. I disagree 
with you. It's the people who have extreme good  hand ear coordination that 
don't need the fourth track. Its in fact the  beginners like me who's hand ear 
coordination is not that extreme  who actually need the fourth track. What do 
you mean: the 3 tracks is for beginners and the fourth track requires certain 
abilities? This puzzles me! 


--------------------------------------------------------------------------

      From: lighttechinteractive-bounce@xxxxxxxxxxxxx 
[mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of parham
      Sent: 19 September 2006 08:20 AM
      To: lighttechinteractive@xxxxxxxxxxxxx
      Subject: [lighttechinteractive] Re: light cars refering to yahandi's last 
post

       

      Hello Nicol,

      I liked that idea of yours.     You know, those who are beginners can 
train themselves in that 3 other tracks, meanwhile, those who are experts (of 
course like most of our players ;)) can play the game in the 4th track which 
requires some certain abilities.

        I guess others will like it too... Let's see.

        Any ideas, everyone?

        sincerely,

        Parham Doostdar

        ----- Original Message ----- 

        From: Nicol Oosthuizen 

        To: lighttechinteractive@xxxxxxxxxxxxx 

        Sent: Tuesday, September 19, 2006 8:55 AM

        Subject: [lighttechinteractive] light cars refering to yahandi's last 
post

         

        NB: This email and its contents are subject to our email legal notice
        which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
        ----

        Hi yehandi

        I forgot to reply to your post about light cars. You said the game will 
be dull if you can  race on a fourth track.  Actually, the game will not be 
dull if there's a fourth track to race on.  AS  I said, when you are racing on 
the fourth track there will be more skit offs. Irregardless of the car you are 
racing with , the fourth track will cause you to skit off very frequently so 
you have to quickly go back to the fourth track before a car can crash you. 
This is not dull  is it?  Because  at this stage you will only skit off if your 
car is unstable  like with the electric car. But if Lighttechinteractive can 
implement a fourth track in the game you will skit off because the road you are 
racing on in the fourth track is very unstable,  like gravel etc. so it will 
cause your car to skit off very  frequently irregardless of the car you are 
using, even if you are using the leggo car which otherwise won't  skit you off 
that often. ON the  fourth track you will  also get holes in the  road you have 
to avoid so you have to go to  one of the regular tracks if there's a hole in 
the road on the fourth track. You also have to go to one of the 3 tracks if 
there's an item car. Having a fourth track in the game will keep the challenge 
in the game but it will give people like me who doesn't have that   extremely 
good hand ear coordination, the chance to  stay longer in the game without 
crashing.

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