[lighttechinteractive] Re: light cars refering to yahandi's last post
- From: "parham" <parham16@xxxxxxxxx>
- To: <lighttechinteractive@xxxxxxxxxxxxx>
- Date: Tue, 19 Sep 2006 13:57:43 +0330
Hello Nicol,
No offence taken.
The reason I called it a training course or track is that whether you realise
it or not while playing, those kind of tracks can improve your uncontious
abilities, or as you called it, your hand-ear coordination.
After a while of playing a track like the fourth one you suggested, you would
be able to do the others, which makes it something like a practice. You would
be able to play harder factors, then harder and harder and so on.
This is why I called it a training course.
Sincerely,
Parham Doostdar
----- Original Message -----
From: Nicol Oosthuizen
To: lighttechinteractive@xxxxxxxxxxxxx
Sent: Tuesday, September 19, 2006 1:03 PM
Subject: [lighttechinteractive] Re: light cars refering to yahandi's last post
NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
----
HI parm
Yes, but it should not be a training mode. I'm not trying to criticize you,
please don't get me wrong. Lighttechinteractive is doing a great job. But
you must remember that not all gamers have extremely fast hand ear
coordination. AS light cars is at present, only the people with extreme hand
ear coordination can really enjoy it from level 21 onwards. For us who's hand
ear coordination is not that extremely good light cars with a fourth track
will be better. That's why I say: put a fourth track in the game but make it
still challenging. Program the game so that the player will experience skit
offs on the fourth track irregardless of the car he's using so there will still
be challenge in the game but then it will not be that extremely hard to race
from levels 21 onwards.,
------------------------------------------------------------------------------
From: lighttechinteractive-bounce@xxxxxxxxxxxxx
[mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of parham
Sent: 19 September 2006 11:10 AM
To: lighttechinteractive@xxxxxxxxxxxxx
Subject: [lighttechinteractive] Re: light cars refering to yahandi's last post
Hello Nicol,
Sorry, it seems I had misinterpreted what you wanted to say, but I
understood it just now.
Yes, either the idea I had misinterpreted before or this one, are good
ideas, but I guess they can be like a pack for example, a pack for beginners,
well actually not beginners, but some people who have not got the grace
required to play the game still, which can be something like a training course
or track or something.
Sincerely,
Parham DOostdar
----- Original Message -----
From: Nicol Oosthuizen
To: lighttechinteractive@xxxxxxxxxxxxx
Sent: Tuesday, September 19, 2006 10:26 AM
Subject: [lighttechinteractive] Re: light cars refering to yahandi's last
post
NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
----
The fourth track is actually meant to help the beginners. I disagree with
you. It's the people who have extreme good hand ear coordination that don't
need the fourth track. Its in fact the beginners like me who's hand ear
coordination is not that extreme who actually need the fourth track. What do
you mean: the 3 tracks is for beginners and the fourth track requires certain
abilities? This puzzles me!
----------------------------------------------------------------------------
From: lighttechinteractive-bounce@xxxxxxxxxxxxx
[mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of parham
Sent: 19 September 2006 08:20 AM
To: lighttechinteractive@xxxxxxxxxxxxx
Subject: [lighttechinteractive] Re: light cars refering to yahandi's last
post
Hello Nicol,
I liked that idea of yours. You know, those who are beginners can train
themselves in that 3 other tracks, meanwhile, those who are experts (of course
like most of our players ;)) can play the game in the 4th track which requires
some certain abilities.
I guess others will like it too... Let's see.
Any ideas, everyone?
sincerely,
Parham Doostdar
----- Original Message -----
From: Nicol Oosthuizen
To: lighttechinteractive@xxxxxxxxxxxxx
Sent: Tuesday, September 19, 2006 8:55 AM
Subject: [lighttechinteractive] light cars refering to yahandi's last post
NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
----
Hi yehandi
I forgot to reply to your post about light cars. You said the game will
be dull if you can race on a fourth track. Actually, the game will not be
dull if there's a fourth track to race on. AS I said, when you are racing on
the fourth track there will be more skit offs. Irregardless of the car you are
racing with , the fourth track will cause you to skit off very frequently so
you have to quickly go back to the fourth track before a car can crash you.
This is not dull is it? Because at this stage you will only skit off if your
car is unstable like with the electric car. But if Lighttechinteractive can
implement a fourth track in the game you will skit off because the road you are
racing on in the fourth track is very unstable, like gravel etc. so it will
cause your car to skit off very frequently irregardless of the car you are
using, even if you are using the leggo car which otherwise won't skit you off
that often. ON the fourth track you will also get holes in the road you have
to avoid so you have to go to one of the regular tracks if there's a hole in
the road on the fourth track. You also have to go to one of the 3 tracks if
there's an item car. Having a fourth track in the game will keep the challenge
in the game but it will give people like me who doesn't have that extremely
good hand ear coordination, the chance to stay longer in the game without
crashing.
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