[lighttechinteractive] Re: light cars refering to yahandi's last post

  Hello Nicol,
  No offence taken.
  The reason I called it a training course or track is that whether you realise 
it or not while playing, those kind of tracks can improve your uncontious 
abilities, or as you called it, your hand-ear coordination.
  After a while of playing a track like the fourth one you suggested, you would 
be able to do the others, which makes it something like a practice. You would 
be able to play harder factors, then harder and harder and so on.
  This is why I called it a training course.
  Sincerely,
  Parham Doostdar
  ----- Original Message ----- 
  From: Nicol Oosthuizen 
  To: lighttechinteractive@xxxxxxxxxxxxx 
  Sent: Tuesday, September 19, 2006 1:03 PM
  Subject: [lighttechinteractive] Re: light cars refering to yahandi's last post


  NB: This email and its contents are subject to our email legal notice
  which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
  ----

  HI parm

  Yes, but it should not be a training mode.  I'm not trying to criticize you, 
please don't get  me wrong. Lighttechinteractive is doing a   great job. But 
you must remember that not all gamers have extremely fast hand ear 
coordination.  AS light cars is at present, only the people with extreme hand 
ear coordination can really enjoy it from level 21 onwards. For us who's hand 
ear coordination is not that extremely good  light cars with a  fourth track 
will be better. That's why I say: put a fourth track in the game but make it 
still challenging. Program the game so that the player will experience skit 
offs on the fourth track irregardless of the car he's using so there will still 
be challenge in the game but then it will not be that extremely hard to race 
from levels 21 onwards., 

   


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  From: lighttechinteractive-bounce@xxxxxxxxxxxxx 
[mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of parham
  Sent: 19 September 2006 11:10 AM
  To: lighttechinteractive@xxxxxxxxxxxxx
  Subject: [lighttechinteractive] Re: light cars refering to yahandi's last post

   

    Hello Nicol,

    Sorry, it seems I had misinterpreted what you wanted to say, but I 
understood it just now.

    Yes, either the idea I had misinterpreted before or this one, are good 
ideas, but I guess they can be like a pack for example, a pack for beginners, 
well actually not beginners, but some people who have not got the grace 
required to play the game still, which can be something like a training course 
or track or something.

    Sincerely,

    Parham DOostdar

    ----- Original Message ----- 

    From: Nicol Oosthuizen 

    To: lighttechinteractive@xxxxxxxxxxxxx 

    Sent: Tuesday, September 19, 2006 10:26 AM

    Subject: [lighttechinteractive] Re: light cars refering to yahandi's last 
post

     

    NB: This email and its contents are subject to our email legal notice
    which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
    ----

    The fourth track is actually meant to help  the beginners. I disagree with 
you. It's the people who have extreme good  hand ear coordination that don't 
need the fourth track. Its in fact the  beginners like me who's hand ear 
coordination is not that extreme  who actually need the fourth track. What do 
you mean: the 3 tracks is for beginners and the fourth track requires certain 
abilities? This puzzles me! 


----------------------------------------------------------------------------

    From: lighttechinteractive-bounce@xxxxxxxxxxxxx 
[mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of parham
    Sent: 19 September 2006 08:20 AM
    To: lighttechinteractive@xxxxxxxxxxxxx
    Subject: [lighttechinteractive] Re: light cars refering to yahandi's last 
post

     

    Hello Nicol,

    I liked that idea of yours.     You know, those who are beginners can train 
themselves in that 3 other tracks, meanwhile, those who are experts (of course 
like most of our players ;)) can play the game in the 4th track which requires 
some certain abilities.

      I guess others will like it too... Let's see.

      Any ideas, everyone?

      sincerely,

      Parham Doostdar

      ----- Original Message ----- 

      From: Nicol Oosthuizen 

      To: lighttechinteractive@xxxxxxxxxxxxx 

      Sent: Tuesday, September 19, 2006 8:55 AM

      Subject: [lighttechinteractive] light cars refering to yahandi's last post

       

      NB: This email and its contents are subject to our email legal notice
      which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
      ----

      Hi yehandi

      I forgot to reply to your post about light cars. You said the game will 
be dull if you can  race on a fourth track.  Actually, the game will not be 
dull if there's a fourth track to race on.  AS  I said, when you are racing on 
the fourth track there will be more skit offs. Irregardless of the car you are 
racing with , the fourth track will cause you to skit off very frequently so 
you have to quickly go back to the fourth track before a car can crash you. 
This is not dull  is it?  Because  at this stage you will only skit off if your 
car is unstable  like with the electric car. But if Lighttechinteractive can 
implement a fourth track in the game you will skit off because the road you are 
racing on in the fourth track is very unstable,  like gravel etc. so it will 
cause your car to skit off very  frequently irregardless of the car you are 
using, even if you are using the leggo car which otherwise won't  skit you off 
that often. ON the  fourth track you will  also get holes in the  road you have 
to avoid so you have to go to  one of the regular tracks if there's a hole in 
the road on the fourth track. You also have to go to one of the 3 tracks if 
there's an item car. Having a fourth track in the game will keep the challenge 
in the game but it will give people like me who doesn't have that   extremely 
good hand ear coordination, the chance to  stay longer in the game without 
crashing.

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