[lighttechinteractive] Re: light cars refering to yahandi's last post
- From: "parham" <parham16@xxxxxxxxx>
- To: <lighttechinteractive@xxxxxxxxxxxxx>
- Date: Tue, 19 Sep 2006 12:40:28 +0330
Hello Nicol,
Sorry, it seems I had misinterpreted what you wanted to say, but I understood
it just now.
Yes, either the idea I had misinterpreted before or this one, are good ideas,
but I guess they can be like a pack for example, a pack for beginners, well
actually not beginners, but some people who have not got the grace required to
play the game still, which can be something like a training course or track or
something.
Sincerely,
Parham DOostdar
----- Original Message -----
From: Nicol Oosthuizen
To: lighttechinteractive@xxxxxxxxxxxxx
Sent: Tuesday, September 19, 2006 10:26 AM
Subject: [lighttechinteractive] Re: light cars refering to yahandi's last post
NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
----
The fourth track is actually meant to help the beginners. I disagree with
you. It's the people who have extreme good hand ear coordination that don't
need the fourth track. Its in fact the beginners like me who's hand ear
coordination is not that extreme who actually need the fourth track. What do
you mean: the 3 tracks is for beginners and the fourth track requires certain
abilities? This puzzles me!
------------------------------------------------------------------------------
From: lighttechinteractive-bounce@xxxxxxxxxxxxx
[mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of parham
Sent: 19 September 2006 08:20 AM
To: lighttechinteractive@xxxxxxxxxxxxx
Subject: [lighttechinteractive] Re: light cars refering to yahandi's last post
Hello Nicol,
I liked that idea of yours. You know, those who are beginners can train
themselves in that 3 other tracks, meanwhile, those who are experts (of course
like most of our players ;)) can play the game in the 4th track which requires
some certain abilities.
I guess others will like it too... Let's see.
Any ideas, everyone?
sincerely,
Parham Doostdar
----- Original Message -----
From: Nicol Oosthuizen
To: lighttechinteractive@xxxxxxxxxxxxx
Sent: Tuesday, September 19, 2006 8:55 AM
Subject: [lighttechinteractive] light cars refering to yahandi's last post
NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
----
Hi yehandi
I forgot to reply to your post about light cars. You said the game will be
dull if you can race on a fourth track. Actually, the game will not be dull
if there's a fourth track to race on. AS I said, when you are racing on the
fourth track there will be more skit offs. Irregardless of the car you are
racing with , the fourth track will cause you to skit off very frequently so
you have to quickly go back to the fourth track before a car can crash you.
This is not dull is it? Because at this stage you will only skit off if your
car is unstable like with the electric car. But if Lighttechinteractive can
implement a fourth track in the game you will skit off because the road you are
racing on in the fourth track is very unstable, like gravel etc. so it will
cause your car to skit off very frequently irregardless of the car you are
using, even if you are using the leggo car which otherwise won't skit you off
that often. ON the fourth track you will also get holes in the road you have
to avoid so you have to go to one of the regular tracks if there's a hole in
the road on the fourth track. You also have to go to one of the 3 tracks if
there's an item car. Having a fourth track in the game will keep the challenge
in the game but it will give people like me who doesn't have that extremely
good hand ear coordination, the chance to stay longer in the game without
crashing.
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- [lighttechinteractive] Re: light cars refering to yahandi's last post
- From: Nicol Oosthuizen
- [lighttechinteractive] Re: light cars refering to yahandi's last post
- From: Nicol Oosthuizen