[lighttechinteractive] Re: light cars refering to yahandi's last post
- From: "Nicol Oosthuizen" <NOosthuizen@xxxxxxxxxxx>
- To: <lighttechinteractive@xxxxxxxxxxxxx>
- Date: Wed, 20 Sep 2006 06:39:20 +0200
NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
----
Why does the word smile cause your jaws to crash, heh heh heh. First
time I hears something like that happens. Heh heh heh !
-----Original Message-----
From: lighttechinteractive-bounce@xxxxxxxxxxxxx
[mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of parham
Sent: 19 September 2006 04:23 PM
To: lighttechinteractive@xxxxxxxxxxxxx
Subject: [lighttechinteractive] Re: light cars refering to yahandi's
last post
Hi Robert,
There is one suggestion for you and Yakir. But it's just a suggestion,
after
all.
Stop crashing my jaws by saying "Smile" now and then!
;)
Sincerely,
Parham Doostdar
----- Original Message -----
From: "Robjoy" <robjoy@xxxxxxxxxxx>
To: <lighttechinteractive@xxxxxxxxxxxxx>;
<lighttechinteractive-bounce@xxxxxxxxxxxxx>
Sent: Tuesday, September 19, 2006 5:50 PM
Subject: [lighttechinteractive] Re: light cars refering to yahandi's
last
post
> Hey all,
> Actually, the one thing which i can say now, that if lightcars v(next
> version, can't remember right now, smile) will come out, it will have
> lots of new features, the first will be definitely the score posting.
> But, just a small note for that: I know it is adisadvantage, in your
> (the users) view, but the next version's save game file won't be
> readable, to avoid internet score cheating (i know you are not
> cheaters, sure, but everything is possible, smile).
> Hopefully it will come out soon (no release date, yet, however if
> we'll have, we'll post it in the lighttech news).
> Best regards,
> Robert
>
> On 19 Sep 2006, at 17:39, parham wrote:
>
> Hello Robjoy, Nicol and Yakir,
> Actually the first section goes to Nicol.
> Dear Nicol,
> This is why I'm telling Yakir to put an introduction page (about us
> page) everyday, and he is still lazy! And Robert, We can think on it
> in another way like that one that I told you in MSN a few moments
> ago... :P Sincerely Parham Doostdar
>
> ----- Original Message -----
> From: "Robjoy" <robjoy@xxxxxxxxxxx>
> To: <lighttechinteractive@xxxxxxxxxxxxx>;
> <lighttechinteractive-bounce@xxxxxxxxxxxxx>
> Sent: Tuesday, September 19, 2006 5:33 PM
> Subject: [lighttechinteractive] Re: light cars refering to yahandi's
> last post
>
>
>> Hey all,
>> I see that this list is only quiet when i am here, smile.
>> Actually, as yakir mentioned, we're working on other projects, but
>> we never forget new ideas, and as we have time, we'll try to
>> implement them, if they are good enough of course. To tell you the
>> truth, your idea sounds a bit strange, since if you can't play with
>> a game, then you just won't do it. Or you will, because it is
>> challenging. For example, we can't implement a bomb deactivation
>> delay in light locator, because somebody can't play with it on the
>> crazy difficulty level. You have also several difficulties to play
>> with, and also another mode. I doesn't mean that offensively, and
>> hopefully you're not offended, and hopefully you can see my point.
>> If not, i will try to explain it in more details. Best regards, Rob
>>
>>
>> On 19 Sep 2006, at 6:40, yakir arbib wrote:
>>
>> This is a multi-part message in MIME format.
>>
>> ------=_NextPart_000_0017_01C6DBB6.81CF11C0
>> Content-Type: text/plain;
>> charset="iso-8859-1"
>> Content-Transfer-Encoding: quoted-printable
>>
>> hello Nicol
>>
>> I am actualy the person that rote light car's source code, and I
>> must = say your idea sounds very cool.=20 problem is, that since our
>> atension gos to newer projects, these days, = what with scool and
>> all it's a bit hard for us to pay atension to our a = bit older
>> stuf. smile but, since as I sed your idea is very neet we could try
>> to put together = a newer version of light cars, wich by the way
>> will also support score = sending to our website from all
>> difficultys and I hope you all will = enjoy it(and that we will have
>> time to write it). best regards all Yakir Arbib
>> ----- Original Message -----=20
>> From: Nicol Oosthuizen=20
>> To: lighttechinteractive@xxxxxxxxxxxxx=20
>> Sent: Tuesday, September 19, 2006 3:48 AM
>> Subject: [lighttechinteractive] Re: light cars refering to
>> yahandi's =
>> last post
>>
>>
>> NB: This email and its contents are subject to our email legal
>> notice which can be viewed at
>> http://www.sars.gov.za/Email_Disclaimer.pdf ----
>>
>> HI
>>
>> Ok, now I understand. You have a great point.
>>
>> If I race on this fourth track it will improve my skill to race on
>> the =
>> other tracks.
>>
>> But if we look to my suggestions, on the programming side, do
>> you =
>> think its possible to program light cars like this?
>>
>> So that the gamer experience more skit offs on track4
>> irregardless
>> of =
>> the car he's using?
>>
>> So That holes in the road will also occur on track4 like on all
>> the =
>> other tracks?
>>
>> And so that item cars will appear on the other tracks while this
>> =
>> fourth track is added?
>>
>> thanks
>>
>>
>> --------------------------------------------------------------------
>> -- ---= -----
>>
>> From: lighttechinteractive-bounce@xxxxxxxxxxxxx =
>> [mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of
>> parham
>> Sent: 19 September 2006 12:28 PM
>> To: lighttechinteractive@xxxxxxxxxxxxx
>> Subject: [lighttechinteractive] Re: light cars refering to
>> yahandi's =
>> last post
>>
>> =20
>>
>> Hello Nicol,
>>
>> No offence taken.
>>
>> The reason I called it a training course or track is that whether
>> =
>> you realise it or not while playing, those kind of tracks can
>> improve = your uncontious abilities, or as you called it, your
>> hand-ear = coordination.
>>
>> After a while of playing a track like the fourth one you
>> suggested, =
>> you would be able to do the others, which makes it something like a
>> = practice. You would be able to play harder factors, then harder
>> and = harder and so on.
>>
>> This is why I called it a training course.
>>
>> Sincerely,
>>
>> Parham Doostdar
>>
>> ----- Original Message -----=20
>>
>> From: Nicol Oosthuizen=20
>>
>> To: lighttechinteractive@xxxxxxxxxxxxx=20
>>
>> Sent: Tuesday, September 19, 2006 1:03 PM
>>
>> Subject: [lighttechinteractive] Re: light cars refering to
>> yahandi's =
>> last post
>>
>> =20
>>
>> NB: This email and its contents are subject to our email legal =
>> notice
>> which can be viewed at
>> http://www.sars.gov.za/Email_Disclaimer.pdf
>> ----
>>
>> HI parm
>>
>> Yes, but it should not be a training mode. I'm not trying to =
>> criticize you, please don't get me wrong. Lighttechinteractive is
>> doing = a great job. But you must remember that not all gamers
>> have extremely = fast hand ear coordination. AS light cars is at
>> present, only the = people with extreme hand ear coordination can
>> really enjoy it from level = 21 onwards. For us who's hand ear
>> coordination is not that extremely = good light cars with a fourth
>> track will be better. That's why I say: = put a fourth track in the
>> game but make it still challenging. Program = the game so that the
>> player will experience skit offs on the fourth = track irregardless
>> of the car he's using so there will still be = challenge in the game
>> but then it will not be that extremely hard to = race from levels 21
>> onwards.,=20
>>
>> =20
>>
>>
>> --------------------------------------------------------------------
>> -- ---= ---
>>
>> From: lighttechinteractive-bounce@xxxxxxxxxxxxx =
>> [mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of
>> parham
>> Sent: 19 September 2006 11:10 AM
>> To: lighttechinteractive@xxxxxxxxxxxxx
>> Subject: [lighttechinteractive] Re: light cars refering to
>> yahandi's =
>> last post
>>
>> =20
>>
>> Hello Nicol,
>>
>> Sorry, it seems I had misinterpreted what you wanted to say,
>> but
>> I =
>> understood it just now.
>>
>> Yes, either the idea I had misinterpreted before or this one,
>> are =
>> good ideas, but I guess they can be like a pack for example, a pack
>> for = beginners, well actually not beginners, but some people who
>> have not got = the grace required to play the game still, which can
>> be something like a = training course or track or something.
>>
>> Sincerely,
>>
>> Parham DOostdar
>>
>> ----- Original Message -----=20
>>
>> From: Nicol Oosthuizen=20
>>
>> To: lighttechinteractive@xxxxxxxxxxxxx=20
>>
>> Sent: Tuesday, September 19, 2006 10:26 AM
>>
>> Subject: [lighttechinteractive] Re: light cars refering to =
>> yahandi's last post
>>
>> =20
>>
>> NB: This email and its contents are subject to our email legal
>> =
>> notice
>> which can be viewed at
>> http://www.sars.gov.za/Email_Disclaimer.pdf ----
>>
>> The fourth track is actually meant to help the beginners. I =
>> disagree with you. It's the people who have extreme good hand ear =
>> coordination that don't need the fourth track. Its in fact the =
>> beginners like me who's hand ear coordination is not that extreme
>> who = actually need the fourth track. What do you mean: the 3 tracks
>> is for = beginners and the fourth track requires certain abilities?
>> This puzzles = me!=20
>>
>>
>> --------------------------------------------------------------------
>> -- ---= -
>>
>> From: lighttechinteractive-bounce@xxxxxxxxxxxxx =
>> [mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of
>> parham
>> Sent: 19 September 2006 08:20 AM
>> To: lighttechinteractive@xxxxxxxxxxxxx
>> Subject: [lighttechinteractive] Re: light cars refering to =
>> yahandi's last post
>>
>> =20
>>
>> Hello Nicol,
>>
>> I liked that idea of yours. You know, those who are
>> beginners =
>> can train themselves in that 3 other tracks, meanwhile, those who
>> are = experts (of course like most of our players ;)) can play the
>> game in the = 4th track which requires some certain abilities.
>>
>> I guess others will like it too... Let's see.
>>
>> Any ideas, everyone?
>>
>> sincerely,
>>
>> Parham Doostdar
>>
>> ----- Original Message -----=20
>>
>> From: Nicol Oosthuizen=20
>>
>> To: lighttechinteractive@xxxxxxxxxxxxx=20
>>
>> Sent: Tuesday, September 19, 2006 8:55 AM
>>
>> Subject: [lighttechinteractive] light cars refering to
>> yahandi's =
>> last post
>>
>> =20
>>
>> NB: This email and its contents are subject to our email
>> legal =
>> notice
>> which can be viewed at =
>> http://www.sars.gov.za/Email_Disclaimer.pdf
>> ----
>>
>> Hi yehandi
>>
>> I forgot to reply to your post about light cars. You said the
>> =
>> game will be dull if you can race on a fourth track. Actually, the
>> = game will not be dull if there's a fourth track to race on. AS I
>> said, = when you are racing on the fourth track there will be more
>> skit offs. = Irregardless of the car you are racing with , the
>> fourth track will = cause you to skit off very frequently so you
>> have to quickly go back to = the fourth track before a car can crash
>> you. This is not dull is it? = Because at this stage you will
>> only skit off if your car is unstable = like with the electric car.
>> But if Lighttechinteractive can implement a = fourth track in the
>> game you will skit off because the road you are = racing on in the
>> fourth track is very unstable, like gravel etc. so it = will cause
>> your car to skit off very frequently irregardless of the car = you
>> are using, even if you are using the leggo car which otherwise won't
>> = skit you off that often. ON the fourth track you will also get
>> holes = in the road you have to avoid so you have to go to one of
>> the regular = tracks if there's a hole in the road on the fourth
>> track. You also have = to go to one of the 3 tracks if there's an
>> item car. Having a fourth = track in the game will keep the
>> challenge in the game but it will give = people like me who doesn't
>> have that extremely good hand ear = coordination, the chance to
>> stay longer in the game without crashing.
>>
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>> <BODY lang=3DEN-US vLink=3Dpurple link=3Dblue
>> bgColor=3Dwhite>
>> <DIV><FONT face=3DArial size=3D2>hello Nicol</FONT></DIV>
>> <DIV><FONT face=3DArial size=3D2></FONT><FONT
>> face=3DArial =
>> size=3D2></FONT> </DIV>
>> <DIV><FONT face=3DArial size=3D2>I am actualy the person that
>> rote
>> light = car's=20 source code, and I must say your idea sounds very
>> cool. </FONT></DIV> <DIV><FONT face=3DArial size=3D2>problem is,
>> that since our atension gos = to newer=20 projects, these days, what
>> with scool and all it's a bit hard for us to = pay=20 atension to
>> our a bit older stuf. smile</FONT></DIV> <DIV><FONT face=3DArial
>> size=3D2>but, since as I sed your idea is very = neet we could=20
>> try to put together a newer version of light cars, wich by the way
>> will = also=20 support score sending to our website from all
>> difficultys and I hope you = all=20 will enjoy it(and that we will
>> have time to write it).</FONT></DIV> <DIV><FONT face=3DArial
>> size=3D2>best regards all</FONT></DIV> <DIV><FONT face=3DArial
>> size=3D2>Yakir Arbib</FONT></DIV> <BLOCKQUOTE dir=3Dltr=20
>> style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
>> BORDER-LEFT:
>> #000000 2px
>> solid; MARGIN-RIGHT: 0px">
>> <DIV style=3D"FONT: 10pt arial">----- Original Message -----
>> </DIV>
>> <DIV=20 style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial;
>> font-color:
>> =
>> black"><B>From:</B>=20
>> <A title=3DNOosthuizen@xxxxxxxxxxx =
>> href=3D"mailto:NOosthuizen@xxxxxxxxxxx">Nicol=20
>> Oosthuizen</A> </DIV>
>> <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
>> title=3Dlighttechinteractive@xxxxxxxxxxxxx=20
>> =
>> href=3D"mailto:lighttechinteractive@xxxxxxxxxxxxx">lighttechinteract
>> iv e@f= reelists.org</A>=20
>> </DIV>
>> <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday,
>> September 19,
>> =
>> 2006 3:48=20
>> AM</DIV>
>> <DIV style=3D"FONT: 10pt arial"><B>Subject:</B>
>> [lighttechinteractive] =
>> Re: light=20
>> cars refering to yahandi's last post</DIV>
>> <DIV><BR></DIV>
>> <P>NB: This email and its contents are subject to our email
>> legal=20
>> notice<BR>which can be viewed at <A=20 =
>> href=3D"http://www.sars.gov.za/Email_Disclaimer.pdf">http://www.s
>> ars.g ov.= za/Email_Disclaimer.pdf</A><BR>----</P>
>> <DIV class=3DSection1>
>> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>> size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>> FONT-FAMILY: =
>> Arial">HI<o:p></o:p></SPAN></FONT></P>
>> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>> size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>> FONT-FAMILY: Arial">Ok, now I =
>> understand.=20
>> You have a great point.<o:p></o:p></SPAN></FONT></P>
>> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>> size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>> FONT-FAMILY: Arial">If I race =
>> on this=20
>> fourth track it will improve my skill to race on the other=20
>> tracks.<o:p></o:p></SPAN></FONT></P>
>> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>> size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>> FONT-FAMILY: Arial">But if we =
>> look to my=20
>> suggestions, on the programming side, do you think its possible
>> to =
>> program=20
>> light cars like this?<o:p></o:p></SPAN></FONT></P>
>> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>> size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>> FONT-FAMILY: Arial">So that the =
>> gamer=20
>> experience more skit offs on track4 irregardless of the car
>> =
>> he=92s=20
>> using?<o:p></o:p></SPAN></FONT></P>
>> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>> size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>> FONT-FAMILY: Arial">So That =
>> holes in the=20
>> road will also occur on track4 like on all the other=20
>> tracks?<o:p></o:p></SPAN></FONT></P>
>> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>> size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>> FONT-FAMILY: Arial">And so =
>> that=20
>> item cars will appear on the other tracks while this fourth =
>> track is=20
>> added?<o:p></o:p></SPAN></FONT></P>
>> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>> size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>> FONT-FAMILY: =
>> Arial">thanks<o:p></o:p></SPAN></FONT></P>
>> <DIV>
>> <DIV class=3DMsoNormal style=3D"TEXT-ALIGN: center" =
>> align=3Dcenter><FONT=20
>> face=3D"Times New Roman" size=3D3><SPAN style=3D"FONT-
>> SIZE: 12pt">
>> <HR tabIndex=3D-1 align=3Dcenter width=3D"100%" SIZE=3D2>
>> </SPAN></FONT></DIV> <P class=3DMsoNormal><B><FONT
>> face=3DTahoma
>> size=3D2><SPAN=20 style=3D"FONT-WEIGHT: bold; FONT-
>> SIZE: 10pt;
>> FONT-FAMILY: =
>> Tahoma">From:</SPAN></FONT></B><FONT=20
>> face=3DTahoma size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
>> FONT-FAMILY:
>> =
>> Tahoma">=20
>> lighttechinteractive-bounce@xxxxxxxxxxxxx=20
>> [mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] <B><SPAN=20
>> style=3D"FONT-WEIGHT: bold">On Behalf Of
>> </SPAN></B>parham<BR><B><SPAN =
>>
>> style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> 19
>> September 2006
>> 12:28=20 PM<BR><B><SPAN style=3D"FONT-WEIGHT:
>> bold">To:</SPAN></B>=20
>> lighttechinteractive@xxxxxxxxxxxxx<BR><B><SPAN=20
>> style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B>
>> [lighttechinteractive] =
>> Re: light=20
>> cars refering to yahandi's last =
>> post</SPAN></FONT><o:p></o:p></P></DIV>
>> <P class=3DMsoNormal><FONT face=3D"Times New Roman"
>> size=3D3><SPAN=20 style=3D"FONT-SIZE:
>> 12pt"><o:p> </o:p></SPAN></FONT></P>
>> <BLOCKQUOTE=20
>> style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT:
>> 0cm; BORDER-TOP:
>> =
>> medium none; PADDING-LEFT: 4pt; PADDING-BOTTOM: 0cm;
>> MARGIN: 5pt 0cm
>> 5pt = 3.75pt; BORDER-LEFT: black 1.5pt solid; PADDING-TOP:
>> 0cm;
>> BORDER-BOTTOM: = medium none">
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Hello=20
>> Nicol,<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">No
>> offence=20
>> taken.<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">The reason I
>> called
>> it =
>> a=20
>> training course or track is that whether you realise it or not
>> while =
>>
>> playing, those kind of tracks can improve your uncontious
>> abilities, =
>> or as=20
>> you called it, your hand-ear=20
>> coordination.<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">After a while
>> of =
>> playing a track=20
>> like the fourth one you suggested, you would be able to do the =
>> others, which=20
>> makes it something like a practice. You would be able to play
>> harder =
>>
>> factors, then harder and harder and so=20
>> on.<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">This is why I
>> called
>> =
>> it a=20
>> training course.<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: =
>> Arial">Sincerely,<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Parham=20
>> Doostdar<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">----- Original
>> Message =
>> -----=20
>> <o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV style=3D"font-color: black">
>> <P class=3DMsoNormal style=3D"BACKGROUND:
>> #e4e4e4"><B><FONT =
>> face=3DArial=20
>> size=3D2><SPAN=20
>> style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
>> FAMILY: =
>> Arial">From:</SPAN></FONT></B><FONT=20
>> face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
>> FONT-FAMILY:
>> =
>> Arial"> <A=20
>> title=3DNOosthuizen@xxxxxxxxxxx =
>> href=3D"mailto:NOosthuizen@xxxxxxxxxxx">Nicol=20
>> Oosthuizen</A> <o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><B><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
>> FAMILY: =
>> Arial">To:</SPAN></FONT></B><FONT=20
>> face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
>> FONT-FAMILY:
>> =
>> Arial"> <A=20
>> title=3Dlighttechinteractive@xxxxxxxxxxxxx=20
>> =
>> href=3D"mailto:lighttechinteractive@xxxxxxxxxxxxx">lighttechinteract
>> iv e@f= reelists.org</A>=20
>> <o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><B><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
>> FAMILY: =
>> Arial">Sent:</SPAN></FONT></B><FONT=20
>> face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
>> FONT-FAMILY:
>> =
>> Arial">=20
>> Tuesday, September 19, 2006 1:03 =
>> PM<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><B><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
>> FAMILY: =
>> Arial">Subject:</SPAN></FONT></B><FONT=20
>> face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
>> FONT-FAMILY:
>> =
>> Arial">=20
>> [lighttechinteractive] Re: light cars refering to yahandi's
>> last=20 post<o:p></o:p></SPAN></FONT></P></DIV> <DIV>
>> <P
>> class=3DMsoNormal><FONT face=3D"Times New Roman"
>> size=3D3><SPAN=20
>> style=3D"FONT-SIZE:
>> 12pt"><o:p> </o:p></SPAN></FONT></P></DIV>
>> <P><FONT
>> face=3D"Times New Roman" size=3D3><SPAN
>> style=3D"FONT-SIZE: =
>> 12pt">NB:=20
>> This email and its contents are subject to our email legal =
>> notice<BR>which=20
>> can be viewed at <A=20
>> =
>> href=3D"http://www.sars.gov.za/Email_Disclaimer.pdf">http://www.s
>> ars.g ov.= za/Email_Disclaimer.pdf</A><BR>----
>> <o:p></o:p></SPAN></FONT></P>
>> <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>> size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR:
>> navy;
>> FONT-FAMILY: Arial">HI=20
>> parm<o:p></o:p></SPAN></FONT></P> <P
>> class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>> size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR:
>> navy;
>> FONT-FAMILY: Arial">Yes, but =
>> it should=20
>> not be a training mode. I=92m not trying to criticize you,
>> =
>> please don=92t=20
>> get me wrong. Lighttechinteractive is doing a =
>> great job.=20
>> But you must remember that not all gamers have extremely fast
>> hand
>> =
>> ear=20
>> coordination. AS light cars is at present, only the people
>> =
>> with=20
>> extreme hand ear coordination can really enjoy it from level 21 =
>> onwards. For=20
>> us who=92s hand ear coordination is not that extremely good =
>> light cars=20
>> with a fourth track will be better. That=92s why I say: put
>> a =
>> fourth=20
>> track in the game but make it still challenging. Program the
>> game
>> so =
>> that=20
>> the player will experience skit offs on the fourth track =
>> irregardless of the=20
>> car he=92s using so there will still be challenge in the game but
>> =
>> then it will=20
>> not be that extremely hard to race from levels 21 onwards.,=20
>> <o:p></o:p></SPAN></FONT></P> <P
>> class=3DMsoNormal><FONT
>> face=3DArial color=3Dnavy size=3D2><SPAN=20
>> style=3D"FONT-SIZE:
>> 10pt; COLOR: navy; FONT-FAMILY: =
>> Arial"><o:p> </o:p></SPAN></FONT></P>
>> <DIV>
>> <DIV class=3DMsoNormal style=3D"TEXT-ALIGN: center" =
>> align=3Dcenter><FONT=20
>> face=3D"Times New Roman" size=3D3><SPAN
>> style=3D"FONT-SIZE: 12pt">
>> <HR tabIndex=3D-1 align=3Dcenter width=3D"100%"
>> SIZE=3D2>
>> </SPAN></FONT></DIV> <P class=3DMsoNormal><B><FONT
>> face=3DTahoma
>> size=3D2><SPAN=20 style=3D"FONT-WEIGHT: bold; FONT-
>> SIZE: 10pt;
>> FONT-FAMILY: =
>> Tahoma">From:</SPAN></FONT></B><FONT=20
>> face=3DTahoma size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
>> FONT-FAMILY: =
>> Tahoma">=20
>> lighttechinteractive-bounce@xxxxxxxxxxxxx=20
>> [mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] <B><SPAN=20
>> style=3D"FONT-WEIGHT: bold">On Behalf Of =
>> </SPAN></B>parham<BR><B><SPAN=20
>> style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> 19
>> September 2006 =
>> <st1:time=20
>> w:st=3D"on" Minute=3D"10" Hour=3D"11">11:10 =
>> AM</st1:time><BR><B><SPAN=20
>> style=3D"FONT-WEIGHT: bold">To:</SPAN></B>=20
>> lighttechinteractive@xxxxxxxxxxxxx<BR><B><SPAN=20
>> style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> =
>> [lighttechinteractive] Re:=20
>> light cars refering to yahandi's last=20
>> post</SPAN></FONT><o:p></o:p></P></DIV>
>> <P class=3DMsoNormal><FONT face=3D"Times New Roman"
>> size=3D3><SPAN=20 style=3D"FONT-SIZE:
>> 12pt"><o:p> </o:p></SPAN></FONT></P>
>> <BLOCKQUOTE=20
>> style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT:
>> 0cm;
>> BORDER-TOP: =
>> medium none; PADDING-LEFT: 4pt; PADDING-BOTTOM: 0cm;
>> MARGIN: 5pt 0cm
>> 5pt = 3.75pt; BORDER-LEFT: black 1.5pt solid; PADDING-TOP:
>> 0cm;
>> BORDER-BOTTOM: = medium none">
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Hello=20
>> Nicol,<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Sorry, it
>> seems I
>> =
>> had=20
>> misinterpreted what you wanted to say, but I understood it
>> just=20 now.<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV> <P
>> class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Yes, either
>> the
>> idea =
>> I had=20
>> misinterpreted before or this one, are good ideas, but I guess
>> =
>> they can be=20
>> like a pack for example, a pack for beginners, well actually
>> not=20 beginners, but some people who have not got the grace
>> required to =
>> play the=20
>> game still, which can be something like a training course or
>> track =
>> or=20
>> something.<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: =
>> Arial">Sincerely,<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Parham=20
>> DOostdar<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">----- Original
>> =
>> Message -----=20
>> <o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV style=3D"font-color: black">
>> <P class=3DMsoNormal style=3D"BACKGROUND:
>> #e4e4e4"><B><FONT =
>> face=3DArial=20
>> size=3D2><SPAN=20
>> style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
>> FAMILY: =
>> Arial">From:</SPAN></FONT></B><FONT=20
>> face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
>> FONT-FAMILY: =
>> Arial"> <A=20
>> title=3DNOosthuizen@xxxxxxxxxxx =
>> href=3D"mailto:NOosthuizen@xxxxxxxxxxx">Nicol=20
>> Oosthuizen</A> <o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><B><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
>> FAMILY: =
>> Arial">To:</SPAN></FONT></B><FONT=20
>> face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
>> FONT-FAMILY: =
>> Arial"> <A=20
>> title=3Dlighttechinteractive@xxxxxxxxxxxxx=20
>> =
>> href=3D"mailto:lighttechinteractive@xxxxxxxxxxxxx">lighttechinteract
>> iv e@f= reelists.org</A>=20
>> <o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><B><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
>> FAMILY: =
>> Arial">Sent:</SPAN></FONT></B><FONT=20
>> face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
>> FONT-FAMILY: =
>> Arial">=20
>> Tuesday, September 19, 2006 <st1:time w:st=3D"on"
>> Minute=3D"26"=20 Hour=3D"10">10:26
>> AM</st1:time><o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV> <P
>> class=3DMsoNormal><B><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
>> FAMILY: =
>> Arial">Subject:</SPAN></FONT></B><FONT=20
>> face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
>> FONT-FAMILY: =
>> Arial">=20
>> [lighttechinteractive] Re: light cars refering to yahandi's
>> last=20 post<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV> <P
>> class=3DMsoNormal><FONT face=3D"Times New Roman"
>> size=3D3><SPAN
>> =
>>
>> style=3D"FONT-SIZE: =
>> 12pt"><o:p> </o:p></SPAN></FONT></P></DIV>
>> <P><FONT face=3D"Times New Roman" size=3D3><SPAN =
>> style=3D"FONT-SIZE: 12pt">NB:=20
>> This email and its contents are subject to our email legal =
>> notice<BR>which=20
>> can be viewed at <A=20
>> =
>> href=3D"http://www.sars.gov.za/Email_Disclaimer.pdf">http://www.s
>> ars.g ov.= za/Email_Disclaimer.pdf</A><BR>----
>> <o:p></o:p></SPAN></FONT></P>
>> <DIV>
>> <P class=3DMsoNormal style=3D"TEXT-ALIGN: center" =
>> align=3Dcenter><FONT=20
>> face=3D"Times New Roman" color=3Dnavy
>> size=3D3><SPAN=20
>> style=3D"FONT-SIZE: 12pt; COLOR: navy">The fourth track is
>> =
>> actually meant to=20
>> help the beginners. I disagree with you. It=92s the
>> people
>> =
>> who have=20
>> extreme good hand ear coordination that don=92t need
>> the =
>> fourth track.=20
>> Its in fact the beginners like me who=92s hand ear =
>> coordination is not=20
>> that extreme who actually need the fourth track. What
>> do
>> you =
>> mean:=20
>> the 3 tracks is for beginners and the fourth track requires =
>> certain=20
>> abilities? This puzzles me! </SPAN></FONT><o:p></o:p></P>
>> <DIV class=3DMsoNormal style=3D"TEXT-ALIGN: center" =
>> align=3Dcenter><FONT=20
>> face=3D"Times New Roman" size=3D3><SPAN
>> style=3D"FONT-SIZE:
>> 12pt"> <HR tabIndex=3D-1 align=3Dcenter width=3D"100%"
>> SIZE=3D2>
>> </SPAN></FONT></DIV> <P
>> class=3DMsoNormal><B><FONT face=3DTahoma
>> size=3D2><SPAN=20 style=3D"FONT-WEIGHT: bold; FONT-
>> SIZE: 10pt;
>> FONT-FAMILY: =
>> Tahoma">From:</SPAN></FONT></B><FONT=20
>> face=3DTahoma size=3D2><SPAN style=3D"FONT-SIZE:
>> 10pt; =
>> FONT-FAMILY: Tahoma">=20
>> lighttechinteractive-bounce@xxxxxxxxxxxxx=20
>> [mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx]
>> <B><SPAN=20
>> style=3D"FONT-WEIGHT: bold">On Behalf Of =
>> </SPAN></B>parham<BR><B><SPAN=20
>> style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> 19
>> September 2006 =
>> 08:20=20
>> AM<BR><B><SPAN style=3D"FONT-WEIGHT:
>> bold">To:</SPAN></B>=20
>> lighttechinteractive@xxxxxxxxxxxxx<BR><B><SPAN=20
>> style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> =
>> [lighttechinteractive] Re:=20
>> light cars refering to yahandi's last=20
>> post</SPAN></FONT><o:p></o:p></P></DIV>
>> <P class=3DMsoNormal><FONT face=3D"Times New Roman"
>> size=3D3><SPAN =
>>
>> style=3D"FONT-SIZE:
>> 12pt"><o:p> </o:p></SPAN></FONT></P>
>> <DIV> <P class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Hello=20
>> Nicol,</SPAN></FONT><o:p></o:p></P></DIV> <DIV> <P
>> class=3DMsoNormal><FONT face=3DArial
>> size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">I liked that
>> idea
>> of =
>>
>> yours. You know, those who are
>> beginners
>> =
>> can train=20
>> themselves in that 3 other tracks, meanwhile, those who are =
>> experts (of=20
>> course like most of our players ;)) can play the game in the
>> 4th =
>> track=20
>> which requires some certain =
>> abilities.</SPAN></FONT><o:p></o:p></P></DIV>
>> <BLOCKQUOTE=20
>> style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT:
>> 0cm; =
>> BORDER-TOP: medium none; PADDING-LEFT: 4pt; PADDING-BOTTOM: 0cm;
>> MARGIN: = 5pt 0cm 5pt 3.75pt; BORDER-LEFT: black 1.5pt solid;
>> PADDING-TOP: 0cm; = BORDER-BOTTOM: medium none">
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">I guess others
>> =
>> will like it=20
>> too... Let's see.<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Any ideas,=20
>> everyone?<o:p></o:p></SPAN></FONT></P></DIV> <DIV> <P
>> class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: =
>> Arial">sincerely,<o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Parham=20
>> Doostdar<o:p></o:p></SPAN></FONT></P></DIV> <DIV> <P
>> class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">----- Original
>> =
>> Message -----=20
>> <o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV style=3D"font-color: black">
>> <P class=3DMsoNormal style=3D"BACKGROUND: #e4e4e4"><B><FONT =
>> face=3DArial=20
>> size=3D2><SPAN=20
>> style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-FAMILY: =
>> Arial">From:</SPAN></FONT></B><FONT=20
>> face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt; =
>> FONT-FAMILY: Arial"> <A=20
>> title=3DNOosthuizen@xxxxxxxxxxx=20
>> href=3D"mailto:NOosthuizen@xxxxxxxxxxx">Nicol
>> Oosthuizen</A>=20 <o:p></o:p></SPAN></FONT></P></DIV> <DIV>
>> <P class=3DMsoNormal><B><FONT face=3DArial size=3D2><SPAN=20
>> style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-FAMILY: =
>> Arial">To:</SPAN></FONT></B><FONT=20
>> face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt; =
>> FONT-FAMILY: Arial"> <A=20
>> title=3Dlighttechinteractive@xxxxxxxxxxxxx=20
>> =
>> href=3D"mailto:lighttechinteractive@xxxxxxxxxxxxx">lighttechinteract
>> iv e@f= reelists.org</A>=20
>> <o:p></o:p></SPAN></FONT></P></DIV>
>> <DIV>
>> <P class=3DMsoNormal><B><FONT face=3DArial size=3D2><SPAN=20
>> style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-FAMILY: =
>> Arial">Sent:</SPAN></FONT></B><FONT=20
>> face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt; =
>> FONT-FAMILY: Arial">=20
>> Tuesday, September 19, 2006 <st1:time w:st=3D"on"
>> Minute=3D"55"=20 Hour=3D"8">8:55
>> AM</st1:time><o:p></o:p></SPAN></FONT></P></DIV> <DIV> <P
>> class=3DMsoNormal><B><FONT face=3DArial size=3D2><SPAN=20
>> style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-FAMILY: =
>> Arial">Subject:</SPAN></FONT></B><FONT=20
>> face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt; =
>> FONT-FAMILY: Arial">=20
>> [lighttechinteractive] light cars refering to yahandi's
>> last=20 post<o:p></o:p></SPAN></FONT></P></DIV> <DIV> <P
>> class=3DMsoNormal><FONT face=3D"Times New Roman" =
>> size=3D3><SPAN=20
>> style=3D"FONT-SIZE: =
>> 12pt"><o:p> </o:p></SPAN></FONT></P></DIV>
>> <P><FONT face=3D"Times New Roman" size=3D3><SPAN =
>> style=3D"FONT-SIZE: 12pt">NB:=20
>> This email and its contents are subject to our email legal=20
>> notice<BR>which can be viewed at <A=20 =
>> href=3D"http://www.sars.gov.za/Email_Disclaimer.pdf">http://www.sars
>> .g ov.=
>> za/Email_Disclaimer.pdf</A><BR>----<o:p></o:p></SPAN></FONT></P>
>> <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Hi=20
>> yehandi<o:p></o:p></SPAN></FONT></P> <P
>> class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
>> style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">I forgot to
>> reply =
>> to your=20
>> post about light cars. You said the game will be dull if you
>> can =
>>
>> race on a fourth track. Actually,
>> </SPAN></FONT>the =
>> game=20
>> will not be dull if there=92s a fourth track to race on. =
>> AS I=20
>> said, when you are racing on the fourth track there will be
>> more =
>> skit=20
>> offs. Irregardless of the car you are racing with , the
>> fourth =
>> track=20
>> will cause you to skit off very frequently so you have to =
>> quickly go=20
>> back to the fourth track before a car can crash you. This is
>> not =
>> dull=20
>> is it? Because at this stage you will only
>> =
>> skit off if=20
>> your car is unstable like with the electric car. But
>> if=20 Lighttechinteractive can implement a fourth track in
>> the game =
>> you will=20
>> skit off because the road you are racing on in the fourth
>> track =
>> is very=20
>> unstable, like gravel etc. so it will cause your car to
>> =
>> skit off=20
>> very frequently irregardless of the car you are using,
>> =
>> even if you=20
>> are using the leggo car which otherwise won=92t skit
>> you =
>> off that=20
>> often. ON the fourth track you will also get
>> holes =
>> in the=20
>> road you have to avoid so you have to go to one
>> of =
>> the=20
>> regular tracks if there=92s a hole in the road on the fourth
>> =
>> track. You=20
>> also have to go to one of the 3 tracks if there=92s an item
>> car. =
>> Having a=20
>> fourth track in the game will keep the challenge in the game
>> but =
>> it will=20
>> give people like me who doesn=92t have that =
>> extremely good=20
>> hand ear coordination, the chance to stay longer in the
>> =
>> game=20
>> without=20
>> crashing.<o:p></o:p></P></BLOCKQUOTE></BLOCKQUOTE></
>> BLOCKQUOTE></DIV><
>> /BL= OCKQUOTE></BODY></HTML>
>>
>> ------=_NextPart_000_0017_01C6DBB6.81CF11C0--
>>
>>
>>
>>
>
>
>
>
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