[lighttechinteractive] Re: light cars refering to yahandi's last post

Hey all,
Actually, the one thing which i can say now, that if lightcars v(next 
version, can't remember right now, smile) will come out, it will have 
lots of new features, the first will be definitely the score posting.
But, just a small note for that: I know it is  adisadvantage, in your 
(the users) view, but the next version's save game file won't be 
readable, to avoid internet score cheating (i know you are not 
cheaters, sure, but everything is possible, smile).
Hopefully it will come out soon (no release date, yet, however if 
we'll have, we'll post it in the lighttech news).
Best regards,
Robert

On 19 Sep 2006, at 17:39, parham wrote:

Hello Robjoy, Nicol and Yakir,
Actually the first section goes to Nicol.
Dear Nicol,
This is why I'm telling Yakir to put an introduction page (about us
page) everyday, and he is still lazy! And Robert, We can think on it
in another way like that one that I told you in MSN a few moments
ago... :P Sincerely Parham Doostdar

----- Original Message ----- 
From: "Robjoy" <robjoy@xxxxxxxxxxx>
To: <lighttechinteractive@xxxxxxxxxxxxx>; 
<lighttechinteractive-bounce@xxxxxxxxxxxxx>
Sent: Tuesday, September 19, 2006 5:33 PM
Subject: [lighttechinteractive] Re: light cars refering to yahandi's
last post


> Hey all,
> I see that this list is only quiet when i am here, smile.
> Actually, as yakir mentioned, we're working on other projects, but
> we never forget new ideas, and as we have time, we'll try to
> implement them, if they are good enough of course. To tell you the
> truth, your idea sounds a bit strange, since if you can't play with
> a game, then you just won't do it. Or you will, because it is
> challenging. For example, we can't implement a bomb deactivation
> delay in light locator, because somebody can't play with it on the
> crazy difficulty level. You have also several difficulties to play
> with, and also another mode. I doesn't mean that offensively, and
> hopefully you're not offended, and hopefully you can see my point.
> If not, i will try to explain it in more details. Best regards, Rob
>
>
> On 19 Sep 2006, at 6:40, yakir arbib wrote:
>
> This is a multi-part message in MIME format.
>
> ------=_NextPart_000_0017_01C6DBB6.81CF11C0
> Content-Type: text/plain;
> charset="iso-8859-1"
> Content-Transfer-Encoding: quoted-printable
>
> hello Nicol
>
> I am actualy the person that rote light car's source code, and I
> must = say your idea sounds very cool.=20 problem is, that since our
> atension gos to newer projects, these days, = what with scool and
> all it's a bit hard for us to pay atension to our a = bit older
> stuf. smile but, since as I sed your idea is very neet we could try
> to put together = a newer version of light cars, wich by the way
> will also support score = sending to our website from all
> difficultys and I hope you all will = enjoy it(and that we will have
> time to write it). best regards all Yakir Arbib
>  ----- Original Message -----=20
>  From: Nicol Oosthuizen=20
>  To: lighttechinteractive@xxxxxxxxxxxxx=20
>  Sent: Tuesday, September 19, 2006 3:48 AM
>  Subject: [lighttechinteractive] Re: light cars refering to
>  yahandi's =
> last post
>
>
>  NB: This email and its contents are subject to our email legal
>  notice which can be viewed at
>  http://www.sars.gov.za/Email_Disclaimer.pdf ----
>
>  HI
>
>  Ok, now I understand. You have a great point.
>
>  If I race on this fourth track it will improve my skill to race on
>  the =
> other tracks.
>
>  But if we look to my suggestions, on the programming side, do
> you =
> think its possible to program light cars like this?
>
>  So that the gamer experience more skit offs on track4
> irregardless
>  of =
> the car he's using?
>
>  So That holes in the road will also occur  on track4 like on all
>  the =
> other tracks?
>
>  And so  that item cars will appear on the  other tracks while this
>  =
> fourth track is added?
>
>  thanks
>
>
> --------------------------------------------------------------------
> -- ---= -----
>
>  From: lighttechinteractive-bounce@xxxxxxxxxxxxx =
> [mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of
> parham
>  Sent: 19 September 2006 12:28 PM
>  To: lighttechinteractive@xxxxxxxxxxxxx
>  Subject: [lighttechinteractive] Re: light cars refering to
>  yahandi's =
> last post
>
>  =20
>
>    Hello Nicol,
>
>    No offence taken.
>
>    The reason I called it a training course or track is that whether
>    =
> you realise it or not while playing, those kind of tracks can
> improve = your uncontious abilities, or as you called it, your
> hand-ear = coordination.
>
>    After a while of playing a track like the fourth one you
>    suggested, =
> you would be able to do the others, which makes it something like a
> = practice. You would be able to play harder factors, then harder
> and = harder and so on.
>
>    This is why I called it a training course.
>
>    Sincerely,
>
>    Parham Doostdar
>
>    ----- Original Message -----=20
>
>    From: Nicol Oosthuizen=20
>
>    To: lighttechinteractive@xxxxxxxxxxxxx=20
>
>    Sent: Tuesday, September 19, 2006 1:03 PM
>
>    Subject: [lighttechinteractive] Re: light cars refering to
>    yahandi's =
> last post
>
>    =20
>
>    NB: This email and its contents are subject to our email legal =
> notice
>    which can be viewed at
> http://www.sars.gov.za/Email_Disclaimer.pdf
>    ----
>
>    HI parm
>
>    Yes, but it should not be a training mode.  I'm not trying to =
> criticize you, please don't get  me wrong. Lighttechinteractive is
> doing = a   great job. But you must remember that not all gamers
> have extremely = fast hand ear coordination.  AS light cars is at
> present, only the = people with extreme hand ear coordination can
> really enjoy it from level = 21 onwards. For us who's hand ear
> coordination is not that extremely = good  light cars with a  fourth
> track will be better. That's why I say: = put a fourth track in the
> game but make it still challenging. Program = the game so that the
> player will experience skit offs on the fourth = track irregardless
> of the car he's using so there will still be = challenge in the game
> but then it will not be that extremely hard to = race from levels 21
> onwards.,=20
>
>    =20
>
>
> --------------------------------------------------------------------
> -- ---= ---
>
>    From: lighttechinteractive-bounce@xxxxxxxxxxxxx =
> [mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of
> parham
>    Sent: 19 September 2006 11:10 AM
>    To: lighttechinteractive@xxxxxxxxxxxxx
>    Subject: [lighttechinteractive] Re: light cars refering to
>    yahandi's =
> last post
>
>    =20
>
>      Hello Nicol,
>
>      Sorry, it seems I had misinterpreted what you wanted to say,
> but
>      I =
> understood it just now.
>
>      Yes, either the idea I had misinterpreted before or this one,
>      are =
> good ideas, but I guess they can be like a pack for example, a pack
> for = beginners, well actually not beginners, but some people who
> have not got = the grace required to play the game still, which can
> be something like a = training course or track or something.
>
>      Sincerely,
>
>      Parham DOostdar
>
>      ----- Original Message -----=20
>
>      From: Nicol Oosthuizen=20
>
>      To: lighttechinteractive@xxxxxxxxxxxxx=20
>
>      Sent: Tuesday, September 19, 2006 10:26 AM
>
>      Subject: [lighttechinteractive] Re: light cars refering to =
> yahandi's last post
>
>      =20
>
>      NB: This email and its contents are subject to our email legal
>      =
> notice
>      which can be viewed at
>      http://www.sars.gov.za/Email_Disclaimer.pdf ----
>
>      The fourth track is actually meant to help  the beginners. I =
> disagree with you. It's the people who have extreme good  hand ear =
> coordination that don't need the fourth track. Its in fact the  =
> beginners like me who's hand ear coordination is not that extreme
> who = actually need the fourth track. What do you mean: the 3 tracks
> is for = beginners and the fourth track requires certain abilities?
> This puzzles = me!=20
>
>
> --------------------------------------------------------------------
> -- ---= -
>
>      From: lighttechinteractive-bounce@xxxxxxxxxxxxx =
> [mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of
> parham
>      Sent: 19 September 2006 08:20 AM
>      To: lighttechinteractive@xxxxxxxxxxxxx
>      Subject: [lighttechinteractive] Re: light cars refering to =
> yahandi's last post
>
>      =20
>
>      Hello Nicol,
>
>      I liked that idea of yours.     You know, those who are
>      beginners =
> can train themselves in that 3 other tracks, meanwhile, those who
> are = experts (of course like most of our players ;)) can play the
> game in the = 4th track which requires some certain abilities.
>
>        I guess others will like it too... Let's see.
>
>        Any ideas, everyone?
>
>        sincerely,
>
>        Parham Doostdar
>
>        ----- Original Message -----=20
>
>        From: Nicol Oosthuizen=20
>
>        To: lighttechinteractive@xxxxxxxxxxxxx=20
>
>        Sent: Tuesday, September 19, 2006 8:55 AM
>
>        Subject: [lighttechinteractive] light cars refering to
>        yahandi's =
> last post
>
>        =20
>
>        NB: This email and its contents are subject to our email
>        legal =
> notice
>        which can be viewed at =
> http://www.sars.gov.za/Email_Disclaimer.pdf
>        ----
>
>        Hi yehandi
>
>        I forgot to reply to your post about light cars. You said the
>        =
> game will be dull if you can  race on a fourth track.  Actually, the
> = game will not be dull if there's a fourth track to race on.  AS  I
> said, = when you are racing on the fourth track there will be more
> skit offs. = Irregardless of the car you are racing with , the
> fourth track will = cause you to skit off very frequently so you
> have to quickly go back to = the fourth track before a car can crash
> you. This is not dull  is it?  = Because  at this stage you will
> only skit off if your car is unstable  = like with the electric car.
> But if Lighttechinteractive can implement a = fourth track in the
> game you will skit off because the road you are = racing on in the
> fourth track is very unstable,  like gravel etc. so it = will cause
> your car to skit off very  frequently irregardless of the car = you
> are using, even if you are using the leggo car which otherwise won't
> = skit you off that often. ON the  fourth track you will  also get
> holes = in the  road you have to avoid so you have to go to  one of
> the regular = tracks if there's a hole in the road on the fourth
> track. You also have = to go to one of the 3 tracks if there's an
> item car. Having a fourth = track in the game will keep the
> challenge in the game but it will give = people like me who doesn't
> have that extremely good hand ear = coordination, the chance to 
> stay longer in the game without crashing.
>
> ------=_NextPart_000_0017_01C6DBB6.81CF11C0
> Content-Type: text/html;
> charset="iso-8859-1"
> Content-Transfer-Encoding: quoted-printable
>
> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0
> Transitional//EN">
> <HTML xmlns=3D"http://www.w3.org/TR/REC-html40"; xmlns:v
> =3D=20
> "urn:schemas-microsoft-com:vml" xmlns:o =3D=20
> "urn:schemas-microsoft-com:office:office" xmlns:w =3D=20
> "urn:schemas-microsoft-com:office:word" xmlns:st1 =3D=20
> "urn:schemas-microsoft-com:office:smarttags"><HEAD>
> <META http-equiv=3DContent-Type content=3D"text/html; =
> charset=3Diso-8859-1">
> <META content=3D"MSHTML 6.00.2900.2963"
> name=3DGENERATOR><!--[if
> !mso]> <STYLE>v\:* {
> BEHAVIOR: url(#default#VML)
> }
> o\:* {
> BEHAVIOR: url(#default#VML)
> }
> w\:* {
> BEHAVIOR: url(#default#VML)
> }
> .shape {
> BEHAVIOR: url(#default#VML)
> }
> </STYLE>
> <![endif]--><o:SmartTagType name=3D"time"=20
> namespaceuri=3D"urn:schemas-microsoft-
> com:office:smarttags"></o:SmartT
> agT= ype><!--[if !mso]> <STYLE>
> st1\:*{behavior:url(#default#ieooui) }
> </STYLE> <![endif]--> <STYLE> <!--
> /* Font Definitions */
> @font-face
> {font-family:Tahoma;
> panose-1:2 11 6 4 3 5 4 4 2 4;}
> /* Style Definitions */
> p.MsoNormal, li.MsoNormal, div.MsoNormal
> {margin:0cm;
> margin-bottom:.0001pt;
> font-size:12.0pt;
> font-family:"Times New Roman";}
> a:link, span.MsoHyperlink
> {color:blue;
> text-decoration:underline;}
> a:visited, span.MsoHyperlinkFollowed
> {color:purple;
> text-decoration:underline;}
> p
> {mso-margin-top-alt:auto;
> margin-right:0cm;
> mso-margin-bottom-alt:auto;
> margin-left:0cm;
> font-size:12.0pt;
> font-family:"Times New Roman";}
> span.EmailStyle18
> {mso-style-type:personal;
> font-family:Arial;
> color:windowtext;}
> span.EmailStyle19
> {mso-style-type:personal;
> font-family:Arial;
> color:navy;}
> span.EmailStyle20
> {mso-style-type:personal;
> font-family:Arial;
> color:navy;}
> span.EmailStyle21
> {mso-style-type:personal;
> font-family:Arial;
> color:navy;}
> span.EmailStyle22
> {mso-style-type:personal-reply;
> font-family:Arial;
> color:navy;}
> @page Section1
> {size:842.0pt 21.0cm;
> margin:0cm 72.0pt 0cm 72.0pt;}
> div.Section1
> {page:Section1;}
> -->
> </STYLE>
> <!--[if gte mso 9]><xml>
> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" />
> </xml><![endif]--><!--[if gte mso 9]><xml>
> <o:shapelayout v:ext=3D"edit">
>  <o:idmap v:ext=3D"edit" data=3D"1" />
> </o:shapelayout></xml><![endif]--></HEAD>
> <BODY lang=3DEN-US vLink=3Dpurple link=3Dblue
> bgColor=3Dwhite>
> <DIV><FONT face=3DArial size=3D2>hello Nicol</FONT></DIV>
> <DIV><FONT face=3DArial size=3D2></FONT><FONT
> face=3DArial =
> size=3D2></FONT>&nbsp;</DIV>
> <DIV><FONT face=3DArial size=3D2>I am actualy the person that
> rote
> light = car's=20 source code, and I must say your idea sounds very
> cool. </FONT></DIV> <DIV><FONT face=3DArial size=3D2>problem is,
> that since our atension gos = to newer=20 projects, these days, what
> with scool and all it's a bit hard for us to = pay=20 atension to
> our a bit older stuf. smile</FONT></DIV> <DIV><FONT face=3DArial
> size=3D2>but, since as I sed your idea is very = neet we could=20
> try to put together a newer version of light cars, wich by the way
> will = also=20 support score sending to our website from all
> difficultys and I hope you = all=20 will enjoy it(and that we will
> have time to write it).</FONT></DIV> <DIV><FONT face=3DArial
> size=3D2>best regards all</FONT></DIV> <DIV><FONT face=3DArial
> size=3D2>Yakir Arbib</FONT></DIV> <BLOCKQUOTE dir=3Dltr=20
> style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
> BORDER-LEFT:
> #000000 2px
> solid; MARGIN-RIGHT: 0px">
>  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- 
> </DIV>
>  <DIV=20 style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial;
> font-color:
>  =
> black"><B>From:</B>=20
>  <A title=3DNOosthuizen@xxxxxxxxxxx =
> href=3D"mailto:NOosthuizen@xxxxxxxxxxx";>Nicol=20
>  Oosthuizen</A> </DIV>
>  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
>  title=3Dlighttechinteractive@xxxxxxxxxxxxx=20
>  =
> href=3D"mailto:lighttechinteractive@xxxxxxxxxxxxx";>lighttechinteract
> iv e@f= reelists.org</A>=20
>  </DIV>
>  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday,
> September 19,
>  =
> 2006 3:48=20
>  AM</DIV>
>  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B>
>  [lighttechinteractive] =
> Re: light=20
>  cars refering to yahandi's last post</DIV>
>  <DIV><BR></DIV>
>  <P>NB: This email and its contents are subject to our email
> legal=20
>  notice<BR>which can be viewed at <A=20 =
> href=3D"http://www.sars.gov.za/Email_Disclaimer.pdf";>http://www.s
> ars.g ov.= za/Email_Disclaimer.pdf</A><BR>----</P>
>  <DIV class=3DSection1>
>  <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>  size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>  FONT-FAMILY: =
> Arial">HI<o:p></o:p></SPAN></FONT></P>
>  <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>  size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>  FONT-FAMILY: Arial">Ok, now I =
> understand.=20
>  You have a great point.<o:p></o:p></SPAN></FONT></P>
>  <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>  size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>  FONT-FAMILY: Arial">If I race =
> on this=20
>  fourth track it will improve my skill to race on the other=20
>  tracks.<o:p></o:p></SPAN></FONT></P>
>  <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>  size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>  FONT-FAMILY: Arial">But if we =
> look to my=20
>  suggestions, on the programming side, do you think its possible
> to =
> program=20
>  light cars like this?<o:p></o:p></SPAN></FONT></P>
>  <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>  size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>  FONT-FAMILY: Arial">So that the =
> gamer=20
>  experience more skit offs on track4 &nbsp;irregardless of the car
> =
> he=92s=20
>  using?<o:p></o:p></SPAN></FONT></P>
>  <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>  size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>  FONT-FAMILY: Arial">So That =
> holes in the=20
>  road will also occur &nbsp;on track4 like on all the other=20
>  tracks?<o:p></o:p></SPAN></FONT></P>
>  <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>  size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>  FONT-FAMILY: Arial">And so =
> &nbsp;that=20
>  item cars will appear on the &nbsp;other tracks while this fourth =
> track is=20
>  added?<o:p></o:p></SPAN></FONT></P>
>  <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>  size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR: navy;
>  FONT-FAMILY: =
> Arial">thanks<o:p></o:p></SPAN></FONT></P>
>  <DIV>
>  <DIV class=3DMsoNormal style=3D"TEXT-ALIGN: center" =
> align=3Dcenter><FONT=20
>  face=3D"Times New Roman" size=3D3><SPAN style=3D"FONT-
> SIZE: 12pt">
>  <HR tabIndex=3D-1 align=3Dcenter width=3D"100%" SIZE=3D2>
>  </SPAN></FONT></DIV> <P class=3DMsoNormal><B><FONT
> face=3DTahoma
>  size=3D2><SPAN=20 style=3D"FONT-WEIGHT: bold; FONT-
> SIZE: 10pt;
>  FONT-FAMILY: =
> Tahoma">From:</SPAN></FONT></B><FONT=20
>  face=3DTahoma size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
> FONT-FAMILY:
>  =
> Tahoma">=20
>  lighttechinteractive-bounce@xxxxxxxxxxxxx=20
>  [mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] <B><SPAN=20
>  style=3D"FONT-WEIGHT: bold">On Behalf Of
>  </SPAN></B>parham<BR><B><SPAN =
>
>  style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> 19
> September 2006
>  12:28=20 PM<BR><B><SPAN style=3D"FONT-WEIGHT:
>  bold">To:</SPAN></B>=20
>  lighttechinteractive@xxxxxxxxxxxxx<BR><B><SPAN=20
>  style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B>
>  [lighttechinteractive] =
> Re: light=20
>  cars refering to yahandi's last =
> post</SPAN></FONT><o:p></o:p></P></DIV>
>  <P class=3DMsoNormal><FONT face=3D"Times New Roman"
>  size=3D3><SPAN=20 style=3D"FONT-SIZE:
>  12pt"><o:p>&nbsp;</o:p></SPAN></FONT></P>
> <BLOCKQUOTE=20
>  style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT:
> 0cm; BORDER-TOP:
>  =
> medium none; PADDING-LEFT: 4pt; PADDING-BOTTOM: 0cm;
> MARGIN: 5pt 0cm
> 5pt = 3.75pt; BORDER-LEFT: black 1.5pt solid; PADDING-TOP:
> 0cm;
> BORDER-BOTTOM: = medium none">
>    <DIV>
>    <P class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>    style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Hello=20
>    Nicol,<o:p></o:p></SPAN></FONT></P></DIV>
>    <DIV>
>    <P class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>    style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">No
> offence=20
>    taken.<o:p></o:p></SPAN></FONT></P></DIV>
>    <DIV>
>    <P class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>    style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">The reason I
> called
>    it =
> a=20
>    training course or track is that whether you realise it or not
>    while =
>
>    playing, those kind of tracks can improve your uncontious
>    abilities, =
> or as=20
>    you called it, your hand-ear=20
> coordination.<o:p></o:p></SPAN></FONT></P></DIV>
>    <DIV>
>    <P class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>    style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">After a while
> of =
> playing a track=20
>    like the fourth one you suggested, you would be able to do the =
> others, which=20
>    makes it something like a practice. You would be able to play
>    harder =
>
>    factors, then harder and harder and so=20
> on.<o:p></o:p></SPAN></FONT></P></DIV>
>    <DIV>
>    <P class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>    style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">This is why I
> called
>    =
> it a=20
>    training course.<o:p></o:p></SPAN></FONT></P></DIV>
>    <DIV>
>    <P class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>    style=3D"FONT-SIZE: 10pt; FONT-FAMILY: =
> Arial">Sincerely,<o:p></o:p></SPAN></FONT></P></DIV>
>    <DIV>
>    <P class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>    style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Parham=20
>    Doostdar<o:p></o:p></SPAN></FONT></P></DIV>
>    <DIV>
>    <P class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>    style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">----- Original
>    Message =
> -----=20
>    <o:p></o:p></SPAN></FONT></P></DIV>
>    <DIV style=3D"font-color: black">
>    <P class=3DMsoNormal style=3D"BACKGROUND:
> #e4e4e4"><B><FONT =
> face=3DArial=20
>    size=3D2><SPAN=20
>    style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
> FAMILY: =
> Arial">From:</SPAN></FONT></B><FONT=20
>    face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
> FONT-FAMILY:
>    =
> Arial"> <A=20
>    title=3DNOosthuizen@xxxxxxxxxxx =
> href=3D"mailto:NOosthuizen@xxxxxxxxxxx";>Nicol=20
>    Oosthuizen</A> <o:p></o:p></SPAN></FONT></P></DIV>
>    <DIV>
>    <P class=3DMsoNormal><B><FONT face=3DArial
> size=3D2><SPAN=20
>    style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
> FAMILY: =
> Arial">To:</SPAN></FONT></B><FONT=20
>    face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
> FONT-FAMILY:
>    =
> Arial"> <A=20
>    title=3Dlighttechinteractive@xxxxxxxxxxxxx=20
>    =
> href=3D"mailto:lighttechinteractive@xxxxxxxxxxxxx";>lighttechinteract
> iv e@f= reelists.org</A>=20
>    <o:p></o:p></SPAN></FONT></P></DIV>
>    <DIV>
>    <P class=3DMsoNormal><B><FONT face=3DArial
> size=3D2><SPAN=20
>    style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
> FAMILY: =
> Arial">Sent:</SPAN></FONT></B><FONT=20
>    face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
> FONT-FAMILY:
>    =
> Arial">=20
>    Tuesday, September 19, 2006 1:03 =
> PM<o:p></o:p></SPAN></FONT></P></DIV>
>    <DIV>
>    <P class=3DMsoNormal><B><FONT face=3DArial
> size=3D2><SPAN=20
>    style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
> FAMILY: =
> Arial">Subject:</SPAN></FONT></B><FONT=20
>    face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
> FONT-FAMILY:
>    =
> Arial">=20
>    [lighttechinteractive] Re: light cars refering to yahandi's
>    last=20 post<o:p></o:p></SPAN></FONT></P></DIV> <DIV>
> <P
>    class=3DMsoNormal><FONT face=3D"Times New Roman"
> size=3D3><SPAN=20
>    style=3D"FONT-SIZE:
>    12pt"><o:p>&nbsp;</o:p></SPAN></FONT></P></DIV>
> <P><FONT
>    face=3D"Times New Roman" size=3D3><SPAN
> style=3D"FONT-SIZE: =
> 12pt">NB:=20
>    This email and its contents are subject to our email legal =
> notice<BR>which=20
>    can be viewed at <A=20
>    =
> href=3D"http://www.sars.gov.za/Email_Disclaimer.pdf";>http://www.s
> ars.g ov.= za/Email_Disclaimer.pdf</A><BR>----
> <o:p></o:p></SPAN></FONT></P>
>    <P class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>    size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR:
> navy;
>    FONT-FAMILY: Arial">HI=20
> parm<o:p></o:p></SPAN></FONT></P> <P
>    class=3DMsoNormal><FONT face=3DArial color=3Dnavy
>    size=3D2><SPAN=20 style=3D"FONT-SIZE: 10pt; COLOR:
> navy;
>    FONT-FAMILY: Arial">Yes, but =
> it should=20
>    not be a training mode. &nbsp;I=92m not trying to criticize you,
> =
> please don=92t=20
>    get &nbsp;me wrong. Lighttechinteractive is doing a =
> &nbsp;&nbsp;great job.=20
>    But you must remember that not all gamers have extremely fast
> hand
>    =
> ear=20
>    coordination. &nbsp;AS light cars is at present, only the people
> =
> with=20
>    extreme hand ear coordination can really enjoy it from level 21 =
> onwards. For=20
>    us who=92s hand ear coordination is not that extremely good =
> &nbsp;light cars=20
>    with a &nbsp;fourth track will be better. That=92s why I say: put
>    a =
> fourth=20
>    track in the game but make it still challenging. Program the
> game
>    so =
> that=20
>    the player will experience skit offs on the fourth track =
> irregardless of the=20
>    car he=92s using so there will still be challenge in the game but
>    =
> then it will=20
>    not be that extremely hard to race from levels 21 onwards.,=20
>    <o:p></o:p></SPAN></FONT></P> <P
> class=3DMsoNormal><FONT
>    face=3DArial color=3Dnavy size=3D2><SPAN=20
> style=3D"FONT-SIZE:
>    10pt; COLOR: navy; FONT-FAMILY: =
> Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
>    <DIV>
>    <DIV class=3DMsoNormal style=3D"TEXT-ALIGN: center" =
> align=3Dcenter><FONT=20
>    face=3D"Times New Roman" size=3D3><SPAN
> style=3D"FONT-SIZE: 12pt">
>    <HR tabIndex=3D-1 align=3Dcenter width=3D"100%"
> SIZE=3D2>
>    </SPAN></FONT></DIV> <P class=3DMsoNormal><B><FONT
> face=3DTahoma
>    size=3D2><SPAN=20 style=3D"FONT-WEIGHT: bold; FONT-
> SIZE: 10pt;
>    FONT-FAMILY: =
> Tahoma">From:</SPAN></FONT></B><FONT=20
>    face=3DTahoma size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
>    FONT-FAMILY: =
> Tahoma">=20
>    lighttechinteractive-bounce@xxxxxxxxxxxxx=20
>    [mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] <B><SPAN=20
>    style=3D"FONT-WEIGHT: bold">On Behalf Of =
> </SPAN></B>parham<BR><B><SPAN=20
>    style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> 19
> September 2006 =
> <st1:time=20
>    w:st=3D"on" Minute=3D"10" Hour=3D"11">11:10 =
> AM</st1:time><BR><B><SPAN=20
>    style=3D"FONT-WEIGHT: bold">To:</SPAN></B>=20
>    lighttechinteractive@xxxxxxxxxxxxx<BR><B><SPAN=20
>    style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> =
> [lighttechinteractive] Re:=20
>    light cars refering to yahandi's last=20
> post</SPAN></FONT><o:p></o:p></P></DIV>
>    <P class=3DMsoNormal><FONT face=3D"Times New Roman"
>    size=3D3><SPAN=20 style=3D"FONT-SIZE:
>    12pt"><o:p>&nbsp;</o:p></SPAN></FONT></P>
> <BLOCKQUOTE=20
>    style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT:
> 0cm;
>    BORDER-TOP: =
> medium none; PADDING-LEFT: 4pt; PADDING-BOTTOM: 0cm;
> MARGIN: 5pt 0cm
> 5pt = 3.75pt; BORDER-LEFT: black 1.5pt solid; PADDING-TOP:
> 0cm;
> BORDER-BOTTOM: = medium none">
>      <DIV>
>      <P class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>      style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Hello=20
>      Nicol,<o:p></o:p></SPAN></FONT></P></DIV>
>      <DIV>
>      <P class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>      style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Sorry, it
> seems I
>      =
> had=20
>      misinterpreted what you wanted to say, but I understood it
>      just=20 now.<o:p></o:p></SPAN></FONT></P></DIV>
> <DIV> <P
>      class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>      style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Yes, either
> the
>      idea =
> I had=20
>      misinterpreted before or this one, are good ideas, but I guess
>      =
> they can be=20
>      like a pack for example, a pack for beginners, well actually
>      not=20 beginners, but some people who have not got the grace
>      required to =
> play the=20
>      game still, which can be something like a training course or
>      track =
> or=20
>      something.<o:p></o:p></SPAN></FONT></P></DIV>
>      <DIV>
>      <P class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>      style=3D"FONT-SIZE: 10pt; FONT-FAMILY: =
> Arial">Sincerely,<o:p></o:p></SPAN></FONT></P></DIV>
>      <DIV>
>      <P class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>      style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Parham=20
>      DOostdar<o:p></o:p></SPAN></FONT></P></DIV>
>      <DIV>
>      <P class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>      style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">----- Original
> =
> Message -----=20
>      <o:p></o:p></SPAN></FONT></P></DIV>
>      <DIV style=3D"font-color: black">
>      <P class=3DMsoNormal style=3D"BACKGROUND:
> #e4e4e4"><B><FONT =
> face=3DArial=20
>      size=3D2><SPAN=20
>      style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
> FAMILY: =
> Arial">From:</SPAN></FONT></B><FONT=20
>      face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
>      FONT-FAMILY: =
> Arial"> <A=20
>      title=3DNOosthuizen@xxxxxxxxxxx =
> href=3D"mailto:NOosthuizen@xxxxxxxxxxx";>Nicol=20
>      Oosthuizen</A> <o:p></o:p></SPAN></FONT></P></DIV>
>      <DIV>
>      <P class=3DMsoNormal><B><FONT face=3DArial
> size=3D2><SPAN=20
>      style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
> FAMILY: =
> Arial">To:</SPAN></FONT></B><FONT=20
>      face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
>      FONT-FAMILY: =
> Arial"> <A=20
>      title=3Dlighttechinteractive@xxxxxxxxxxxxx=20
>      =
> href=3D"mailto:lighttechinteractive@xxxxxxxxxxxxx";>lighttechinteract
> iv e@f= reelists.org</A>=20
>      <o:p></o:p></SPAN></FONT></P></DIV>
>      <DIV>
>      <P class=3DMsoNormal><B><FONT face=3DArial
> size=3D2><SPAN=20
>      style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
> FAMILY: =
> Arial">Sent:</SPAN></FONT></B><FONT=20
>      face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
>      FONT-FAMILY: =
> Arial">=20
>      Tuesday, September 19, 2006 <st1:time w:st=3D"on"
>      Minute=3D"26"=20 Hour=3D"10">10:26
>      AM</st1:time><o:p></o:p></SPAN></FONT></P></DIV>
> <DIV> <P
>      class=3DMsoNormal><B><FONT face=3DArial
> size=3D2><SPAN=20
>      style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-
> FAMILY: =
> Arial">Subject:</SPAN></FONT></B><FONT=20
>      face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt;
>      FONT-FAMILY: =
> Arial">=20
>      [lighttechinteractive] Re: light cars refering to yahandi's
>      last=20 post<o:p></o:p></SPAN></FONT></P></DIV>
> <DIV> <P
>      class=3DMsoNormal><FONT face=3D"Times New Roman"
> size=3D3><SPAN
>      =
>
>      style=3D"FONT-SIZE: =
> 12pt"><o:p>&nbsp;</o:p></SPAN></FONT></P></DIV>
>      <P><FONT face=3D"Times New Roman" size=3D3><SPAN =
> style=3D"FONT-SIZE: 12pt">NB:=20
>      This email and its contents are subject to our email legal =
> notice<BR>which=20
>      can be viewed at <A=20
>      =
> href=3D"http://www.sars.gov.za/Email_Disclaimer.pdf";>http://www.s
> ars.g ov.= za/Email_Disclaimer.pdf</A><BR>----
> <o:p></o:p></SPAN></FONT></P>
>      <DIV>
>      <P class=3DMsoNormal style=3D"TEXT-ALIGN: center" =
> align=3Dcenter><FONT=20
>      face=3D"Times New Roman" color=3Dnavy
> size=3D3><SPAN=20
>      style=3D"FONT-SIZE: 12pt; COLOR: navy">The fourth track is
> =
> actually meant to=20
>      help &nbsp;the beginners. I disagree with you. It=92s the
> people
>      =
> who have=20
>      extreme good &nbsp;hand ear coordination that don=92t need
> the =
> fourth track.=20
>      Its in fact the &nbsp;beginners like me who=92s hand ear =
> coordination is not=20
>      that extreme &nbsp;who actually need the fourth track. What
> do
>      you =
> mean:=20
>      the 3 tracks is for beginners and the fourth track requires =
> certain=20
>      abilities? This puzzles me! </SPAN></FONT><o:p></o:p></P>
>      <DIV class=3DMsoNormal style=3D"TEXT-ALIGN: center" =
> align=3Dcenter><FONT=20
>      face=3D"Times New Roman" size=3D3><SPAN
> style=3D"FONT-SIZE:
>      12pt"> <HR tabIndex=3D-1 align=3Dcenter width=3D"100%"
> SIZE=3D2>
>      </SPAN></FONT></DIV> <P
> class=3DMsoNormal><B><FONT face=3DTahoma
>      size=3D2><SPAN=20 style=3D"FONT-WEIGHT: bold; FONT-
> SIZE: 10pt;
>      FONT-FAMILY: =
> Tahoma">From:</SPAN></FONT></B><FONT=20
>      face=3DTahoma size=3D2><SPAN style=3D"FONT-SIZE:
> 10pt; =
> FONT-FAMILY: Tahoma">=20
>      lighttechinteractive-bounce@xxxxxxxxxxxxx=20
>      [mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx]
> <B><SPAN=20
>      style=3D"FONT-WEIGHT: bold">On Behalf Of =
> </SPAN></B>parham<BR><B><SPAN=20
>      style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> 19
> September 2006 =
> 08:20=20
>      AM<BR><B><SPAN style=3D"FONT-WEIGHT:
> bold">To:</SPAN></B>=20
>      lighttechinteractive@xxxxxxxxxxxxx<BR><B><SPAN=20
>      style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> =
> [lighttechinteractive] Re:=20
>      light cars refering to yahandi's last=20
>      post</SPAN></FONT><o:p></o:p></P></DIV>
>      <P class=3DMsoNormal><FONT face=3D"Times New Roman"
>      size=3D3><SPAN =
>
>      style=3D"FONT-SIZE:
> 12pt"><o:p>&nbsp;</o:p></SPAN></FONT></P>
>      <DIV> <P class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>      style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Hello=20
>      Nicol,</SPAN></FONT><o:p></o:p></P></DIV> <DIV> <P
>      class=3DMsoNormal><FONT face=3DArial
> size=3D2><SPAN=20
>      style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">I liked that
> idea
>      of =
>
>      yours.&nbsp;&nbsp;&nbsp;&nbsp; You know, those who are
> beginners
>      =
> can train=20
>      themselves in that 3 other tracks, meanwhile, those who are =
> experts (of=20
>      course like most of our players ;)) can play the game in the
>      4th =
> track=20
>      which requires some certain =
> abilities.</SPAN></FONT><o:p></o:p></P></DIV>
>      <BLOCKQUOTE=20
>      style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT:
> 0cm; =
> BORDER-TOP: medium none; PADDING-LEFT: 4pt; PADDING-BOTTOM: 0cm;
> MARGIN: = 5pt 0cm 5pt 3.75pt; BORDER-LEFT: black 1.5pt solid;
> PADDING-TOP: 0cm; = BORDER-BOTTOM: medium none">
>        <DIV>
>        <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
>        style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">I guess others
>        =
> will like it=20
>        too... Let's see.<o:p></o:p></SPAN></FONT></P></DIV>
>        <DIV>
>        <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
>        style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Any ideas,=20
>        everyone?<o:p></o:p></SPAN></FONT></P></DIV> <DIV> <P
>        class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
>        style=3D"FONT-SIZE: 10pt; FONT-FAMILY: =
> Arial">sincerely,<o:p></o:p></SPAN></FONT></P></DIV>
>        <DIV>
>        <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
>        style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Parham=20
>        Doostdar<o:p></o:p></SPAN></FONT></P></DIV> <DIV> <P
>        class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
>        style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">----- Original
>        =
> Message -----=20
>        <o:p></o:p></SPAN></FONT></P></DIV>
>        <DIV style=3D"font-color: black">
>        <P class=3DMsoNormal style=3D"BACKGROUND: #e4e4e4"><B><FONT =
> face=3DArial=20
>        size=3D2><SPAN=20
>        style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-FAMILY: =
> Arial">From:</SPAN></FONT></B><FONT=20
>        face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt; =
> FONT-FAMILY: Arial"> <A=20
>        title=3DNOosthuizen@xxxxxxxxxxx=20
>        href=3D"mailto:NOosthuizen@xxxxxxxxxxx";>Nicol
>        Oosthuizen</A>=20 <o:p></o:p></SPAN></FONT></P></DIV> <DIV>
>        <P class=3DMsoNormal><B><FONT face=3DArial size=3D2><SPAN=20
>        style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-FAMILY: =
> Arial">To:</SPAN></FONT></B><FONT=20
>        face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt; =
> FONT-FAMILY: Arial"> <A=20
>        title=3Dlighttechinteractive@xxxxxxxxxxxxx=20
>        =
> href=3D"mailto:lighttechinteractive@xxxxxxxxxxxxx";>lighttechinteract
> iv e@f= reelists.org</A>=20
>        <o:p></o:p></SPAN></FONT></P></DIV>
>        <DIV>
>        <P class=3DMsoNormal><B><FONT face=3DArial size=3D2><SPAN=20
>        style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-FAMILY: =
> Arial">Sent:</SPAN></FONT></B><FONT=20
>        face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt; =
> FONT-FAMILY: Arial">=20
>        Tuesday, September 19, 2006 <st1:time w:st=3D"on"
>        Minute=3D"55"=20 Hour=3D"8">8:55
>        AM</st1:time><o:p></o:p></SPAN></FONT></P></DIV> <DIV> <P
>        class=3DMsoNormal><B><FONT face=3DArial size=3D2><SPAN=20
>        style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-FAMILY: =
> Arial">Subject:</SPAN></FONT></B><FONT=20
>        face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt; =
> FONT-FAMILY: Arial">=20
>        [lighttechinteractive] light cars refering to yahandi's
>        last=20 post<o:p></o:p></SPAN></FONT></P></DIV> <DIV> <P
>        class=3DMsoNormal><FONT face=3D"Times New Roman" =
> size=3D3><SPAN=20
>        style=3D"FONT-SIZE: =
> 12pt"><o:p>&nbsp;</o:p></SPAN></FONT></P></DIV>
>        <P><FONT face=3D"Times New Roman" size=3D3><SPAN =
> style=3D"FONT-SIZE: 12pt">NB:=20
>        This email and its contents are subject to our email legal=20
>        notice<BR>which can be viewed at <A=20 =
> href=3D"http://www.sars.gov.za/Email_Disclaimer.pdf";>http://www.sars
> .g ov.=
> za/Email_Disclaimer.pdf</A><BR>----<o:p></o:p></SPAN></FONT></P>
>        <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
>        style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Hi=20
>        yehandi<o:p></o:p></SPAN></FONT></P> <P
>        class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
>        style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">I forgot to
>        reply =
> to your=20
>        post about light cars. You said the game will be dull if you
>        can =
>
>        &nbsp;race on a fourth track. &nbsp;Actually,
>        </SPAN></FONT>the =
> game=20
>        will not be dull if there=92s a fourth track to race on. =
> &nbsp;AS &nbsp;I=20
>        said, when you are racing on the fourth track there will be
>        more =
> skit=20
>        offs. Irregardless of the car you are racing with , the
>        fourth =
> track=20
>        will cause you to skit off very frequently so you have to =
> quickly go=20
>        back to the fourth track before a car can crash you. This is
>        not =
> dull=20
>        &nbsp;is it? &nbsp;Because &nbsp;at this stage you will only
>        =
> skit off if=20
>        your car is unstable &nbsp;like with the electric car. But
>        if=20 Lighttechinteractive can implement a fourth track in
>        the game =
> you will=20
>        skit off because the road you are racing on in the fourth
>        track =
> is very=20
>        unstable, &nbsp;like gravel etc. so it will cause your car to
>        =
> skit off=20
>        very &nbsp;frequently irregardless of the car you are using,
>        =
> even if you=20
>        are using the leggo car which otherwise won=92t &nbsp;skit
>        you =
> off that=20
>        often. ON the &nbsp;fourth track you will &nbsp;also get
>        holes =
> in the=20
>        &nbsp;road you have to avoid so you have to go to &nbsp;one
>        of =
> the=20
>        regular tracks if there=92s a hole in the road on the fourth
>        =
> track. You=20
>        also have to go to one of the 3 tracks if there=92s an item
>        car. =
> Having a=20
>        fourth track in the game will keep the challenge in the game
>        but =
> it will=20
>        give people like me who doesn=92t have that =
> &nbsp;&nbsp;extremely good=20
>        hand ear coordination, the chance to &nbsp;stay longer in the
>        =
> game=20
>        without=20
> crashing.<o:p></o:p></P></BLOCKQUOTE></BLOCKQUOTE></
> BLOCKQUOTE></DIV><
> /BL= OCKQUOTE></BODY></HTML>
>
> ------=_NextPart_000_0017_01C6DBB6.81CF11C0--
>
>
>
> 




Other related posts: