[lighttechinteractive] Re: light cars
- From: "Robjoy" <robjoy@xxxxxxxxxxx>
- To: lighttechinteractive@xxxxxxxxxxxxx
- Date: Wed, 13 Sep 2006 18:59:17 +0200
Yes, you are right, even if there will be skids on the track.
About thrg, it was our first project, and we're trying to fix the bugs,
but sometimes if we fix a bug, another comes.
I believe that we fixed the winning bug in v1.62, so the game won't
continue if you or the computer wins.
If the bug is still there, make sure you have the latest version. If
you have, then please give us more details about it, it would may
help a bit if you write how it happened, what did you do, the horses'
positions, etc. Maybe we just skipped something which we didn't
notice.
About new games, definitely yes, we have at least 7 projects open
(or more)
I am sure you will like some of them, also there will be a game for
puzzle-lovers, smiles.
However, we don't have as much time as we need, so the time is
not our friend, but we'll do them and release them as soon as
possible.
Take care,
Rob
On 13 Sep 2006, at 11:37, Yohandy wrote:
Those are definitely nice ideas. however if you can't crash on the
fourth track, it would make the game a bit dull, since you can just
stay on the track for a long time. The holes on the track idea is just
awesome though. Something else, are you guys aware of the
Horse racing
game bug? it's impossible to win a match. I am using the latest
version, and I still have this problem. And finally, do you guys have
any new games in development?
For an amazing video gaming site containing original soundtracks,
game
art, etc, go here.
http://gh.ffshrine.org?r=16426
----- Original Message -----
From: "Robjoy" <robjoy@xxxxxxxxxxx>
To: <lighttechinteractive@xxxxxxxxxxxxx>;
<lighttechinteractive-bounce@xxxxxxxxxxxxx>
Sent: Wednesday, September 13, 2006 8:40 AM
Subject: [lighttechinteractive] Re: light cars
> Hello all,
> Yeah, i have to say, we have a few subscribers only (hope that this
> will change soon). Nicol: Thank you for bombarding us with those
> nice ideas, we will see what we can do about those crashes, maybe an
> item which will give you a few seconds invisibility or something. As
> always, you can post a message here, so others may can help, or you
> can contact us as usualy.
>
> Happy driving,
> Robert
>
> On 13 Sep 2006, at 13:40, Nicol Oosthuizen wrote:
>
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> ----
> HI all
>
> My name is Nicol. I'm new to the list. I hope we will enjoy
> discussions of Lighttechinteractive's games. I'm amazed how quiet
> the list at this moment is.
>
> I would like to give my opinion on light cars. Its a very cool,
> heavenly exciting game. I enjoy the item cars the most of all the
> features. But I have only one problem: the cars get too fast for me.
> I'm kind of slow gamer you know? My reaction time is not so
> tremendous. I would like to make a suggestion how light cars can be
> changed.
>
> Isn't it possible to add a fourth track? My idea is that as long as
> you race on this fourth track no cars will try to crash you on this
> track. This track is directly to the left of the regular left
> track. NO cars will race on this track. But the game should still
> be tricky. If you are racing on this fourth track you will suffer
> very frequent skit offs irregardless which car you are using. The
> quality of the road on this track is not so equal, its not so stable
> and thus it will let you skit off irregardless of the car you are
> using. So you have to ensure going back quickly to this track
> before a car can crash you on another track. This fourth track also
> has holes in the road. So you are then forced to go to another track
> until you have passed the hole. So you then only have to avoid
> coming cars for a little while, just until you passed the hole.
> Item cars will come on all 4 tracks. You should then go over to one
> of the regular tracks to pick up an item car as usual. If an item
> car comes on the added fourth track, you will pick it up if there
> isn't a hole in the road on this track.
>
> That's how I would like the game to be changed. If
> Lighttechinteractive can add this fourth track it will make the game
> 100 percent heavenly pleasure.
>
> What do you think about it? How many of you battle with light cars?
> How many of you manage to enjoy light cars without crashing too
> much? If this fourth track is not possible at the moment, I would
> suggest that the game should start off with at least 20 lives. 5
> lives are a bit too little; I crash too much.
>
> Has this list have any list guidelines? Because on all the other
> mailing lists I subscribed so far the list guidelines is posted as
> soon as I subscribe.=20
>
>
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> <P>NB: This email and its contents are subject to our email legal=20
> notice<BR>which can be viewed at <A=20
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> <div class=3DSection1>
>
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span
> style=3D'font-size= :10.0pt; font-family:Arial'>HI
> all<o:p></o:p></span></font></p>
>
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span
> style=3D'font-size= :10.0pt; font-family:Arial'>My name is Nicol.
> I’m new to the list. I hope we= =20will enjoy discussions of
> Lighttechinteractive’s games. I’m amazed how q= uiet the
> list at this moment is.<o:p></o:p></span></font></p>
>
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span
> style=3D'font-size= :10.0pt; font-family:Arial'>I would like to give
> my opinion on light cars. Its a v= ery cool, heavenly exciting game.
> I enjoy the item cars the most of all the f= eatures. But I have
> only one problem: the cars get too fast for me. I’m kind=
> =20of slow gamer you know? My reaction time is not so tremendous. I
> would like to ma= ke a suggestion how light cars can be
> changed.<o:p></o:p></span></font></p>
>
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span
> style=3D'font-size= :10.0pt; font-family:Arial'>Isn’t it
> possible to add a fourth track? My idea= =20is that as long as you
> race on this fourth track no cars will try to crash you on= =20this
> track. This track is directly to the left of the regular left
> track. NO ca= rs will race on this track. But the game should
> still be tricky. If you ar= e racing on this fourth track you
> will suffer very frequent skit offs irregardless which c= ar you are
> using. The quality of the road on this track is not so equal, its
> not= =20so stable and thus it will let you skit off irregardless of
> the car you are using. = So you have to ensure going back
> quickly to this track before a car can crash yo= u on another track.
> This fourth track also has holes in the road. So you are then forc=
> ed to go to another track until you have passed the hole. So you
> then only have= =20to avoid coming cars for a little while, just
> until you passed the hole. Ite= m cars will come on all 4
> tracks. You should then go over to one of the regular=
> =20tracks to pick up an item car as usual. If an item car comes on
> the added fourth tr= ack, you will pick it up if there isn’t a
> hole in the road on this track.<o:= p></o:p></span></font></p>
>
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span
> style=3D'font-size= :10.0pt; font-family:Arial'>That’s how I
> would like the game to be changed. = If Lighttechinteractive can add
> this fourth track it will make the game 100 percent heavenly plea=
> sure.<o:p></o:p></span></font></p>
>
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span
> style=3D'font-size= :10.0pt; font-family:Arial'>What do you think
> about it? How many of you batt= le with light cars? How many
> of you manage to enjoy light cars without crashing too muc= h? If
> this fourth track is not possible at the moment, I would suggest
> that the game= =20should start off with at least 20 lives. 5
> lives are a bit too little; I c= rash too
> much.<o:p></o:p></span></font></p>
>
> <p class=3DMsoNormal><font size=3D2 face=3DArial><span
> style=3D'font-size= :10.0pt; font-family:Arial'>Has this list have
> any list guidelines? Because on all= =20the other mailing lists
> I subscribed so far the list guidelines is post= ed as
> soon as I subscribe. <o:p></o:p></span></font></p>
>
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>
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- References:
- [lighttechinteractive] Re: light cars
- From: Yohandy
Other related posts:
- » [lighttechinteractive] light cars
- » [lighttechinteractive] Re: light cars
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- » [lighttechinteractive] Re: light cars
- » [lighttechinteractive] Re: light cars
- » [lighttechinteractive] light cars
- » [lighttechinteractive] Re: light cars
- [lighttechinteractive] Re: light cars
- From: Yohandy