[lighttechinteractive] Re: light cars

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

----
Thanks for the response. But I didn't mean to bombard anyone. In south
Africa people only use the word bombard to denote a negative experience
of intimidation, indoctrination or manipulation. If the word bombard
have a positive meaning in  other parts of the world then I have learnt
something new today, but I really didn't mean to negatively bombard
anyone. I just posted my suggestion  how I would like the game to be
changed.
Take care

-----Original Message-----
From: lighttechinteractive-bounce@xxxxxxxxxxxxx
[mailto:lighttechinteractive-bounce@xxxxxxxxxxxxx] On Behalf Of Robjoy
Sent: 13 September 2006 02:41 PM
To: lighttechinteractive@xxxxxxxxxxxxx;
lighttechinteractive-bounce@xxxxxxxxxxxxx
Subject: [lighttechinteractive] Re: light cars

Hello all,
Yeah, i have to say, we have a few subscribers only (hope that this 
will change soon).
Nicol: Thank you for bombarding us with those nice ideas, we will 
see what we can do about those crashes, maybe an item which 
will give you a few seconds invisibility or something.
As always, you can post a message here, so others may can help, 
or you can contact us as usualy.

Happy driving,
Robert

On 13 Sep 2006, at 13:40, Nicol Oosthuizen wrote:

This is a multi-part message in MIME format.

------_=_NextPart_001_01C6D729.663F6E95
Content-Type: text/plain;
 charset="us-ascii"
Content-Transfer-Encoding: quoted-printable


NB: This email and its contents are subject to our email legal notice
which can be viewed at 
http://www.sars.gov.za/Email_Disclaimer.pdf

----
HI all

My name is Nicol. I'm new to the list. I hope we will enjoy
discussions of Lighttechinteractive's games. I'm amazed how quiet 
the
list at this moment is.

I would like to give my opinion on light cars. Its a very cool,
heavenly exciting game. I enjoy the item cars the most of all the
features. But I have only one problem: the cars get too fast for me.
I'm kind of slow gamer you know? My reaction time is not so
tremendous. I would like to make a suggestion how light cars can 
be
changed.

Isn't it possible to add a fourth track? My idea is that as long as
you race on this fourth track no cars will try to crash you on this
track. This  track is directly to the left of the regular left track.
NO cars will race on this track.  But the game should still be 
tricky. If you are racing on this fourth track you will suffer very
frequent skit offs irregardless which car you are using. The quality
of the road on this track is not so equal, its not so stable and thus
it will let you skit off irregardless of the car you are using.  So
you have to ensure going back quickly to this track before a car can
crash you on another track. This fourth track also has holes in the
road. So you are then forced to go to another track until you have
passed the hole. So you then only have to avoid coming cars for a
little while, just until you passed the hole.  Item cars will come on
all 4 tracks.  You should then go over to one of the regular tracks to
pick up an item car as usual. If an item car comes on the added fourth
track, you will pick it up if there isn't a hole in the road on this
track.

That's how I would like the game to be changed. If
Lighttechinteractive can add this fourth track it will make the game
100 percent heavenly pleasure.

What do you think about it?  How many of you battle with light cars?
How many of you manage to enjoy light cars without crashing too much?
If this fourth track is not possible at the moment, I would suggest
that the game should start off with at least 20 lives.  5 lives are a
bit too little; I crash too much.

Has this list have any list guidelines? Because on all the other
mailing lists  I subscribed so far the list  guidelines is posted as
soon as I subscribe.=20


------_=_NextPart_001_01C6D729.663F6E95
Content-Type: text/html;
 charset="us-ascii"
Content-Transfer-Encoding: quoted-printable

<html xmlns:v=3D"urn:schemas-microsoft-com:vml"
xmlns:o=3D"urn:schemas-mi= crosoft-com:office:office"
xmlns:w=3D"urn:schemas-microsoft-com:office:wo= rd"
xmlns=3D"http://www.w3.org/TR/REC-html40";>

<head>
<META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html;
charset=3Dus-asci= i"> <meta name=3DGenerator content=3D"Microsoft
Word 11 (filtered medium)"> <style> <!-- =20/* Style Definitions */
=20p.MsoNormal, li.MsoNormal, div.MsoNormal =09{margin:0cm;
=09margin-bottom:.0001pt; =09font-size:12.0pt; =09font-family:"Times
New Roman";} a:link, span.MsoHyperlink =09{color:blue;
=09text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed
=09{color:purple; =09text-decoration:underline;} span.EmailStyle17
=09{mso-style-type:personal-compose; =09font-family:Arial;
=09color:windowtext;} @page Section1 =09{size:842.0pt 21.0cm;
=09margin:0cm 72.0pt 0cm 72.0pt;} div.Section1 =09{page:Section1;} -->
</style> <!--[if gte mso 9]><xml> =20<o:shapedefaults v:ext=3D"edit"
spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml>
=20<o:shapelayout v:ext=3D"edit"> =20 <o:idmap v:ext=3D"edit"
data=3D"1" /> =20</o:shapelayout></xml><![endif]--> </head>

<body lang=3DEN-US link=3Dblue vlink=3Dpurple>
<P>NB: This email and its contents are subject to our email legal=20
notice<BR>which can be viewed at <A=20
href=3D"http://www.sars.gov.za/Email_Disclaimer.pdf";>http://www.sars.g
ov.= za/Email_Disclaimer.pdf</A><BR>----</P>


<div class=3DSection1>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span
style=3D'font-size= :10.0pt; font-family:Arial'>HI
all<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span
style=3D'font-size= :10.0pt; font-family:Arial'>My name is Nicol.
I&#8217;m new to the list. I hope we= =20will enjoy discussions of
Lighttechinteractive&#8217;s games. I&#8217;m amazed how q= uiet the
list at this moment is.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span
style=3D'font-size= :10.0pt; font-family:Arial'>I would like to give
my opinion on light cars. Its a v= ery cool, heavenly exciting game. I
enjoy the item cars the most of all the f= eatures. But I have only
one problem: the cars get too fast for me. I&#8217;m kind= =20of slow
gamer you know? My reaction time is not so tremendous. I would like to
ma= ke a suggestion how light cars can be
changed.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span
style=3D'font-size= :10.0pt; font-family:Arial'>Isn&#8217;t it
possible to add a fourth track? My idea= =20is that as long as you
race on this fourth track no cars will try to crash you on= =20this
track. This &nbsp;track is directly to the left of the regular left
track. NO ca= rs will race on this track. &nbsp;But the game should
still be &nbsp;tricky. If you ar= e racing on this fourth track you
will suffer very frequent skit offs irregardless which c= ar you are
using. The quality of the road on this track is not so equal, its not=
=20so stable and thus it will let you skit off irregardless of the car
you are using. = &nbsp;So you have to ensure going back quickly to
this track before a car can crash yo= u on another track. This fourth
track also has holes in the road. So you are then forc= ed to go to
another track until you have passed the hole. So you then only have=
=20to avoid coming cars for a little while, just until you passed the
hole. &nbsp;Ite= m cars will come on all 4 tracks. &nbsp;You should
then go over to one of the regular= =20tracks to pick up an item car
as usual. If an item car comes on the added fourth tr= ack, you will
pick it up if there isn&#8217;t a hole in the road on this track.<o:=
p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span
style=3D'font-size= :10.0pt; font-family:Arial'>That&#8217;s how I
would like the game to be changed. = If Lighttechinteractive can add
this fourth track it will make the game 100 percent heavenly plea=
sure.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span
style=3D'font-size= :10.0pt; font-family:Arial'>What do you think
about it? &nbsp;How many of you batt= le with light cars? How many of
you manage to enjoy light cars without crashing too muc= h? If this
fourth track is not possible at the moment, I would suggest that the
game= =20should start off with at least 20 lives. &nbsp;5 lives are a
bit too little; I c= rash too much.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span
style=3D'font-size= :10.0pt; font-family:Arial'>Has this list have any
list guidelines? Because on all= =20the other mailing lists &nbsp;I
subscribed so far the list &nbsp;guidelines is post= ed as soon as I
subscribe. <o:p></o:p></span></font></p>

</div>

</body>

</html>

------_=_NextPart_001_01C6D729.663F6E95--



Other related posts: