[leveller] Re: Scripting
- From: Ray Gardener <rayg@xxxxxxxxxxxxxxxxxx>
- To: leveller@xxxxxxxxxxxxx
- Date: Mon, 10 Sep 2007 20:57:17 -0700
Normally an app would fail with /largeaddressaware if it does pointer
arithmetic using signed integers and the pointers involved are in the
upper 2GB of the address space. Even a small working set would fail if a
other apps were open and the program was loaded into a high address range.
Ray
John Gwinner wrote:
Worldmachine works worse with this switch oddly
I would get out of memory with a 4k world
Not your issue of course, the 3G switch really is correct
== John ==
== John ==
----- Original Message -----
From: leveller-bounce@xxxxxxxxxxxxx <leveller-bounce@xxxxxxxxxxxxx>
To: leveller@xxxxxxxxxxxxx <leveller@xxxxxxxxxxxxx>
Sent: Sun Sep 09 04:34:04 2007
Subject: [leveller] Re: Scripting
AHA! Thanks Adam- should be able to get the 10Ks in there now :)
Carl
----- Original Message -----
From: "Adam Hauldren" <adam@xxxxxxxxxxxxxxxxxxxxxx>
To: <leveller@xxxxxxxxxxxxx>
Sent: Sunday, September 09, 2007 10:24 AM
Subject: [leveller] Re: Scripting
>>> btw, I got a crash on trying to load a 10K LEV (output
>>> from Global Mapper). do you want any more details or
>>> should we file it under 32 bit, blah blah. There was
>>> only a Microsoft dialog anyway, that's about it.
>
>> If you mean it's 10000 x 10000 pixels, and you have
>> enough RAM, you may need to enable the 3-gig switch
>> (/largeaddressaware or something like that) for the
>> leveller.exe file.
>
> The way to do it is to edit the boot.ini file, and add /3gb to the end of
> the line containing the ARC path which points at your WinXP install.
>
> Here's the MS references if you need the specifics:
>
>
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/win64/win64
> /wow64_implementation_details.asp
>
> http://support.microsoft.com/kb/833721
>
> Hope this helps
>
> Adam
>
>
>
>
- Follow-Ups:
- [leveller] Plug-in updates (Displace)
- From: Ray Gardener
- References:
- [leveller] Re: Scripting
- From: John Gwinner
Other related posts:
- » [leveller] Scripting
- » [leveller] Re: Scripting
- » [leveller] Re: Scripting
- » [leveller] Re: Scripting
- » [leveller] Re: Scripting
- » [leveller] Re: Scripting
- » [leveller] Re: Scripting
Worldmachine works worse with this switch oddly
I would get out of memory with a 4k world
Not your issue of course, the 3G switch really is correct
== John ==
== John ==
----- Original Message -----
From: leveller-bounce@xxxxxxxxxxxxx <leveller-bounce@xxxxxxxxxxxxx>
To: leveller@xxxxxxxxxxxxx <leveller@xxxxxxxxxxxxx>
Sent: Sun Sep 09 04:34:04 2007
Subject: [leveller] Re: Scripting
AHA! Thanks Adam- should be able to get the 10Ks in there now :)
Carl
----- Original Message -----
From: "Adam Hauldren" <adam@xxxxxxxxxxxxxxxxxxxxxx>
To: <leveller@xxxxxxxxxxxxx>
Sent: Sunday, September 09, 2007 10:24 AM
Subject: [leveller] Re: Scripting
>>> btw, I got a crash on trying to load a 10K LEV (output
>>> from Global Mapper). do you want any more details or
>>> should we file it under 32 bit, blah blah. There was
>>> only a Microsoft dialog anyway, that's about it.
>
>> If you mean it's 10000 x 10000 pixels, and you have
>> enough RAM, you may need to enable the 3-gig switch
>> (/largeaddressaware or something like that) for the
>> leveller.exe file.
>
> The way to do it is to edit the boot.ini file, and add /3gb to the end of
> the line containing the ARC path which points at your WinXP install.
>
> Here's the MS references if you need the specifics:
>
>
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/win64/win64
> /wow64_implementation_details.asp > > http://support.microsoft.com/kb/833721 > > Hope this helps > > Adam > > > >
- [leveller] Plug-in updates (Displace)
- From: Ray Gardener
- [leveller] Re: Scripting
- From: John Gwinner