[leveller] Re: Preview of new plug-in: Dried Lake

  • From: "Carl Lingard" <lingardc@xxxxxxxxxxxxx>
  • To: <leveller@xxxxxxxxxxxxx>
  • Date: Sat, 18 Aug 2007 11:40:18 +0100

Hey Ray, looks convincing- what would be real useful, is the ability to have those cells limit themselves to pre-defined areas- maybe masked or whatever. This would give you clusters of cells. The idea is that you could use this to create textures for farmlands. You would need a way of extracting the intersection of cells- they would be the texture for the fences and hedgerows- could be done with a slope selector. The tricky bit is having the fields convincingly follow and grow from the roads and rivers, rather than simply stamping the cell pattern onto the road/. rivers.


Carl

----- Original Message ----- From: "Ray Gardener" <rayg@xxxxxxxxxxxxxxxxxx>
To: <leveller@xxxxxxxxxxxxx>
Sent: Saturday, August 18, 2007 11:07 AM
Subject: [leveller] Preview of new plug-in: Dried Lake


Been tinkering with the Cells plug-in and a derived form will allow easily simulating dried up water areas:

http://www.daylongraphics.com/products/leveller/gallery/desert/dried_lake.jpg

Ray





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