[leveller] Re: Large terrain difficulties

  • From: "Carl Lingard" <lingardc@xxxxxxxxxxxxx>
  • To: <leveller@xxxxxxxxxxxxx>
  • Date: Sat, 6 Aug 2005 21:21:56 +0100

OK, many thanks -

Carl

----- Original Message ----- From: "Ray Gardener" <rayg@xxxxxxxxxxxxxxxxxx>
To: <leveller@xxxxxxxxxxxxx>
Sent: Saturday, August 06, 2005 9:06 PM
Subject: [leveller] Re: Large terrain difficulties



Yes, it's on the list and will be out soon. To avoid slipstreaming multiple updates (which are usually more trouble than they're worth to most users), I give some time to resolve several issues simultaneously.

Ray


Carl Lingard wrote:

----- Original Message ----- From: "Ray Gardener" <rayg@xxxxxxxxxxxxxxxxxx>
To: <leveller@xxxxxxxxxxxxx>
Sent: Saturday, July 16, 2005 9:06 PM
Subject: [leveller] Re: Large terrain difficulties


When you get a chance Ray, could you put the code in for the resize ? My memory problems seem to be cleared up here now- practically anyway- there's still a question mark over that 1 gig stick because even though Leveller opens up all of the 10K files with no problems, memtest still gave errors. Oh well...

Thanks for that.

The resize performs resampling, so some span alteration may happen; the resize process does not go and respan the heightfield to ensure having the exact original span. I can add that in, however.


Also, I've noticed that when I resize the grid from 5K to 10K the world units for the height span change, even though I've opted to keep the vertical data intact. For instance: 5K x 5K x 48.368 (gu) becomes 10K x 10K x 46.458. I've not set the world scale in any of these files.











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