Can you zip up the texture geotiff and send it to me? It may be a band interpretation issue.
Ray Greg Sandor wrote:
Thanks. I think textures are enable in scene and in the map. I've tried both unmodified Bands and Subsets processed in Microdem. When I select the geotiff, the loading bar shows it loading, and its listed here in the properties, but even after toggling the tex icon, all I see is the regular colormap.DOCUMENT PROPERTIES File: Import of Glencoe30mDem513x.tif Stored in: (not saved yet) Latest changes saved: FALSE Title: Author: Copyright: Stay above ground: FALSE Water level: 0 px________________________________________________________________________________DOCUMENT STATE TRACKING PROPERTIES Number of queue elements: 1 Current queue position: 0 Initial state memory usage: 1.52 MB Queue memory usage: 468 bytes Time required for an Undo: zero seconds Queue contents (newest to oldest): . Select None (zero seconds, 412 bytes)________________________________________________________________________________HEIGHTFIELD PROPERTIES Coordinate system: Geographic Units: meters Extents: 15360.000 x 15360.000 m Elevation units: meters Elevation origin: 0.000 Elevation scale: 30.000 Size: 513 x 513 vertices 512 x 512 faces Physical span: 0 to 37.383335 px Max. polygons: 524,288 Volume: 3,346,756.5083 cubic pixels Approx. surface area: 303,217.1119 square pixels Min. elevation: -4,096 px Max. elevation: 4,096 px Min. editing elevation: -4,096 px Max. editing elevation: 4,096 px Has work area: FALSE Memory usage: Elevations: 1 MB Slabs: 216 bytes Render buffers: 8.52 K Row cache: 2 K Normals cache: 0 bytes Total: 1.01 MB Selection present: FALSE________________________________________________________________________________NAVIGATION APPEARANCE SETTINGS General Render Settings Representation: Solid Cull backfacing polygons: TRUE Clipping planes: Automatic Solidity: Lighting: Quick Polygon smoothing: TRUE Show shadows: FALSE Scene elements: Heightfield: Sampling rate: 1 x 1 Auto downsample: FALSE Draw partially: FALSE Use texture: TRUE Use texture opacity: FALSE Show selection mask: FALSE Wireframe style: Full Constant wireframing color: TRUE Wirefame color: rgb <0.00, 0.00, 0.00> Volumetric: FALSE Culled by water: FALSE Flip triangles: FALSE Background: Color: rgb <0.29, 0.78, 0.96>________________________________________________________________________________EDITING APPEARANCE SETTINGS General Render Settings Representation: Solid Cull backfacing polygons: TRUE Clipping planes: Automatic Solidity: Lighting: Quick Polygon smoothing: TRUE Show shadows: FALSE Scene elements: Heightfield: Sampling rate: 1 x 1 Auto downsample: FALSE Draw partially: FALSE Use texture: TRUE Use texture opacity: FALSE Show selection mask: FALSE Wireframe style: Full Constant wireframing color: TRUE Wirefame color: rgb <0.00, 0.00, 0.00> Volumetric: FALSE Culled by water: FALSE Flip triangles: FALSE Background: Color: rgb <0.29, 0.78, 0.96>________________________________________________________________________________NORMAL APPEARANCE SETTINGS General Render Settings Representation: Solid Cull backfacing polygons: TRUE Clipping planes: Automatic Solidity: Lighting: Quick Polygon smoothing: TRUE Show shadows: FALSE Scene elements: Heightfield: Sampling rate: 1 x 1 Auto downsample: FALSE Draw partially: FALSE Use texture: TRUE Use texture opacity: FALSE Show selection mask: FALSE Wireframe style: Full Constant wireframing color: TRUE Wirefame color: rgb <0.00, 0.00, 0.00> Volumetric: FALSE Culled by water: FALSE Flip triangles: FALSE Background: Color: rgb <0.29, 0.78, 0.96>________________________________________________________________________________Camera XYZ position: 0.0000, 283.5019, -393.9190 scene units Colormap: Classic Gray Colormap size: 2 color points Texture attached: TRUEImage file: C:\Documents and Settings\Owner\Desktop\Current\Glencoe Env\p207r020_7t20000512_z29_nn10.tifSize: 8,807 x 8,023 pixels Pixel data shared: FALSE Color depth: 8 bpp Angle: 0 degrees counterclockwise XZ Scale: 1,633.9258%, 1,488.457% XZ Offset: -2,564.3061%, -637.8685% Tiled: FALSE Using CS: TRUE Usable as OpenGL texture: FALSE Water textured: FALSE Flightpath recorded: FALSE Reference shapes: 0 Shapes list file: (invalid pathspec)________________________________________________________________________________3D SCENE PROPERTIES Pane size: 879 x 846 pixels Showing water: FALSE Water opacity: 50% Selection visible: FALSE Texture opacity: 50% Depth map present: FALSE Base shaping: Default Memory usage: Bounding slabs: 16 bytes________________________________________________________________________________OVERHEAD MAP PROPERTIES Pane size: 328 x 830 pixels Zoom level: 100% Zoom level: 100% Showing texture: TRUE Texture opacity: 50% Showing water: FALSE Water opacity: 50%________________________________________________________________________________KNOWN MEMORY USAGE Application memory manager is tracking 87 objects occupying 70.93 MB total Regards, Greg (614) 517-7204 greg@xxxxxxxxxxxxxx http://www.gregsandor.com ----- Original Message ----- From: "Ray Gardener" <rayg@xxxxxxxxxxxxxxxxxx> To: <leveller@xxxxxxxxxxxxx> Sent: Monday, August 13, 2007 7:54 PM Subject: [leveller] Re: Georeferenced Landsat imagery in Leveller 2.6Make sure the texture visibility is enabled. Access View, Scene Appearance, Heightfield icon, Overlays, Texture (checkbox). There is also a texture visibility toggle button on the scene's button panel (it looks like a 2x2 checkerboard).Ray Greg Sandor wrote:I've imported a geotiff .dem and I am trying to apply a georeferenced image (geotiff, landsat bands 1,2,3, and 8) in order to crop them for use in terragen. When I import the texture under the View menu, with geographic coords, it appears to load, but I cannot see it in the viewpane. Can anyone tell me how to do this or point to online documentation. Thanks.Regards, Greg (614) 517-7204 greg@xxxxxxxxxxxxxx http://www.gregsandor.com