[iyonix-support] Re: Sprite export
- From: Martin Wuerthner <lists@xxxxxxxxxxxxxxx>
- To: iyonix-support@xxxxxxxxxxxxx
- Date: Thu, 27 Mar 2008 00:03:26 +0100
In message <50f845864f.Andrew@xxxxxxxx>
Andrew <aw29009@xxxxxxxxx> wrote:
> I'm trying to export a block from a 256 greyscale sprite (using Move
> block or Copy block and "Export" set) but all I get is what looks like
> a mask in the resulting sprite. Is there a way to get this to work or
> is it broke?
Yes, this is indeed broken in Paint 1.96. If the sprite has a mask
then the exported block is fully masked. The pixels are there though,
you only need to load the exported sprite into Paint and choose "Edit
=> Mask" to switch the mask off, which reveals the correct block.
Speaking of broken utilities: ChangeFSI 1.21 (the version supplied
with RISC OS 5) is broken in that it does not create 256 colour
greyscale sprites. If I feed it a 16M colour sprite and choose 256
colour monochrome output (shown as mode 28 in the dialogue box) it
always creates a 16 colour (mode 27) sprite.
I found out because I tried to create a 256 greyscale test sprite for
the original problem report using ChangeFSI from a 16M colour sprite
exported from ArtWorks - after ArtWorks had failed to export a 256
colour greyscale sprite itself. :-(
I eventually managed to convert the 16M colour sprite to 256 greys
using InterGIF 6.15.
Martin
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- From: Doug Webb
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- From: Rik Griffin
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- [iyonix-support] Sprite export
- From: Andrew
Other related posts:
- » [iyonix-support] Sprite export
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- » [iyonix-support] Re: Sprite export
- » [iyonix-support] Re: Sprite export
- [iyonix-support] Re: Sprite export
- From: Doug Webb
- [iyonix-support] Re: Sprite export
- From: Rik Griffin
- [iyonix-support] Sprite export
- From: Andrew