[interfacekit] Re: server part of BDirectWindow

On Saturday 10 April 2004 11:20 am, burton666@xxxxxxxxx wrote:
> Hi Rudolf,
>
> > When you start on DirectWindow, you probably need to talk to the
> > app_server guys about cursor stuff at some point. DW said in a
> > newsletter on the obos site he is not planning to use hardcursors in
> > graphicscard anymore, because he wants 32bit color cursors.
>
> Hm, this is bad, IMHO. But already in R1 ?
> I'm not the app_server guy nor a graphic expert, but don't softcursors
> flicker ?

If done well, a softcursor should have any noticeable flicker.  Darkwyrm 
doesn't plan on using hardcursors, although I plan on at least trying to 
support both types of cursors.  I haven't really looked into it yet (not my 
highest priotity), but I iimagine it will be possible to swap between hard 
and soft on the fly and use hard cursors whenever we aren't dealing with 
color.

>
> > With the current setup, this will also disable BDirectWindow windowed
> > mode use in all versions of beos, as hardcursor support is needed for
> > that: otherwise in an app's windowed DirectWindow this app would need
> > to think about the cursor, which currently, thanks to hardcursors is
> > not needed.
>
> Yeah, this is another good reason against softcursor, that would also make
> BDirectWindow useless, in fact, it's useful only in windowed mode. In
> fullscreen mode, BWindowScreen is much faster and simpler to use.

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