[interfacekit] Re: Re: app_server specs
- From: Isaac Yonemoto <ityonemo@xxxxxxxxxxxx>
- To: interfacekit@xxxxxxxxxxxxx
- Date: Wed, 13 Feb 2002 02:09:17 -0600 (CST)
> Nope. If you look at prototype 4's source, you'll notice that there isn't any
> drawing done by the test app. The only thing it does is make a bunch of
> messages and fire 'em off to the server.
I guess I misphrased that. My question is this: What business does an
app have doign making direct drawing calls to the server?
Is BWindow going to be doing the drawing of the window, or is
app_server? If it is, then that makes for a rather hefty BWindow looper,
each time a new BWindow is created. Instead, why not use a picassoesque,
which knows the "draw window with bounds XYXY and with attributes
MMMM" language, and does all the nitty gritty. "picasso" then draws it on
its own time, as called by the app_server internally.
Other widgets would do the same.
This would allow a set of plugins for themes to be loaded by app_server
itself (which means Binary compatible themes in R1!!). This also seems
like an incredibly facile way of managing the coding.
I have a document which describes how I think app_server circa R5
operates, should I publish it? I'd also be willing to put time into
developing most of the components I enumerate.
Isaac
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Other related posts:
- » [interfacekit] Re: Re: app_server specs
- [interfacekit] Re: app_server specs
- From: Steve Vallée
- [interfacekit] Re: UI Widgets?
- From: Erik Jakowatz
- [interfacekit] Re: Re: Re: app_server specs
- From: DarkWyrm
- [interfacekit] Re: app_server specs
- From: DarkWyrm