[interfacekit] Re: PortThief
- From: DarkWyrm <bpmagic@xxxxxxxxxxxxxxx>
- To: interfacekit@xxxxxxxxxxxxx
- Date: Mon, 29 Oct 2001 18:36:01 -0500
>The server-side of BView, yes? So the idea would be that the view
>scribbles on its own bitmap, and the app_server blits an appropriately
>clipped portion of that bitmap, right? Sounds like one way to do it,
Not quite what I meant. When I said the app_server renders on it I mean the
BView holds onto the bitmap, but when certain calls are made (StrokeRect(),
etc.), the app_server does the drawing onto the view's bitmap.
>however I'm concerned about the amount of memory needed to maintain
>bitmaps for every single view, not to mention possible speed issues.
>The question is whether executing clipped drawing commands straight to
>the framebuffer would be faster. Could be useful for prototyping,
>though. I think the thing to do is abstract the actual drawing
>mechanism; keep it as isolated as possible so that the rest of
>app_server is protected from our attempts to optimise drawing.
I haven't researched this bit very much, so I may or may not be correct on
this. but I think the model used in AtheOS is probably a good way to go,
which is something like what I described. I like the idea of protecting the
app_server from the rendering junk internals. I'll keep everyone posted on my
progress on the graphics crap.
--DW
- Follow-Ups:
- [interfacekit] Re: PortThief
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- References:
- [interfacekit] Re: PortThief
- From: Erik Jakowatz
- [interfacekit] Re: PortThief
- From: DarkWyrm
- [interfacekit] Re: PortThief
- From: Erik Jakowatz
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