[interfacekit] Re: Making Graphics Driver Writing Less of a Black Art
- From: DarkWyrm <bpmagic@xxxxxxxxxxxxxxx>
- To: interfacekit@xxxxxxxxxxxxx
- Date: Thu, 03 Jan 2002 09:04:22 -0500
>
>It isn't that hard to write graphics drivers, once you got sample code
>(Be's ftp site contained a file called graphics.zip, with lots of info)
>and or specs (like datasheets, or documented XFree drivers). I'm
>planning to create a few simple drivers for NewOS, as I've got a use
>for NewOS other then OpenBeOS in mind also :)
>
>Again, specs in the main issue here...
>
>Regards,
>
>Ithamar.
Hmm... interesting. I've actually looked at the included graphics driver
sample code. A relative newbie like me finds it little more than a puzzle,
but not beyond understanding if I were to study up on it. What I've been
wondering, for example, is something that would allow for easier debugging of
the accelerant. Maybe if the server were willing to utilize two graphics
cards and assigning the second one to a different screen (as opposed to
B_MAIN_SCREEN) or something. I know almost literally nothing about kernel
programming, but perhaps it'd be possible to have the kernel do an effective
"hot" reboot, where it shuts down everything and reloads all devices like it
had rebooted. Thoughts?
--DW
- References:
- [interfacekit] Re: Making Graphics Driver Writing Less of a Black Art
- From: Ithamar R. Adema
Other related posts:
- » [interfacekit] Making Graphics Driver Writing Less of a Black Art
- » [interfacekit] Re: Making Graphics Driver Writing Less of a Black Art
- » [interfacekit] Re: Making Graphics Driver Writing Less of a Black Art
- [interfacekit] Re: Making Graphics Driver Writing Less of a Black Art
- From: Ithamar R. Adema