[interfacekit] Re: Graphics Drivers and the App Server (LONG)

DarkWyrm wrote:
> 
> >So this isn't anything more than a BWindowScreen app that handles a
> >single key stroke, right?  Hmm ... probably not worth checking in.
> >Dunno.
> I just thought I'd mention that a little bit of code is being flung around.

I didn't mean that as a knock; just trying to suss out what you had thus
far.

> Nothing that can be really considered progress, though. When I do get
> something worth checking in, I'll get all my CVS stuff squared away and check
> it in.

Cool.

> >Are you familiar enough with the AtheOS layer system to write a little
> >something up about it?  That would save everybody else some time.
> I have almost no spare time tonight, but I'll look into things and write
> something up for you guys in the next couple days.

Right on.  I look forward to it; I haven't dug deep enough into it for
it to be anything but sort of confusing.  I'm not really getting the
abstraction he's going for.

> >I think you're confusing the accelerated functions obtained from the
> >driver with the relatively new accelerants which are used for 3D
> >acceleration and the like.  The latter is what I want to know about.
> I suspect you're right and also that you're about 2 steps ahead of me. I
> forgot that we could actually have OpenGL and have it accelerated, too. Guess
> that's what I get for jumping on the bandwagon at R5. :)

Accelerants were being treated like the new media_kit stuff: "The API is
in flux so we don't want to release anything".  =P  Hopefully George can
give us some insight into how that stuff works, since that would give us
accelerated 3D.

e

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