[interfacekit] Re: Graphics Drivers and the App Server (LONG)
- From: DarkWyrm <bpmagic@xxxxxxxxxxxxxxx>
- To: interfacekit@xxxxxxxxxxxxx
- Date: Thu, 13 Sep 2001 16:47:25 -0400
>So this isn't anything more than a BWindowScreen app that handles a
>single key stroke, right? Hmm ... probably not worth checking in.
>Dunno.
I just thought I'd mention that a little bit of code is being flung around.
Nothing that can be really considered progress, though. When I do get
something worth checking in, I'll get all my CVS stuff squared away and check
it in.
>> AtheOS uses a layer system which we could probably use conceptually
without
>> much problem. As for messaging, I've read up a little on it. BMessages are
>
>Are you familiar enough with the AtheOS layer system to write a little
>something up about it? That would save everybody else some time.
I have almost no spare time tonight, but I'll look into things and write
something up for you guys in the next couple days.
>I think you're confusing the accelerated functions obtained from the
>driver with the relatively new accelerants which are used for 3D
>acceleration and the like. The latter is what I want to know about.
>Maybe these things are only available with the new OpenGL ... nope, just
>checked. See /boot/beos/system/add-ons/accelerants. There are a whole
>bunch in there. Just did nm on stub.accelerant and it definitely seems
>to be, in great part, a cover for the "accelerated" functions obtainable
>from standard drivers. There are some intriguing new symbols there like
>"stub_get_engine_count", "stub_acquire_engine" and
>"stub_release_engine"; what exactly is an "engine"? I have a feeling
>that figuring out how accelerants work is going to be a key thing.
>
>e
I suspect you're right and also that you're about 2 steps ahead of me. I
forgot that we could actually have OpenGL and have it accelerated, too. Guess
that's what I get for jumping on the bandwagon at R5. :)
--DW
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- From: Erik Jakowatz
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- From: DarkWyrm
- [interfacekit] Re: Graphics Drivers and the App Server (LONG)
- From: Erik Jakowatz
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- » [interfacekit] Re: Graphics Drivers and the App Server (LONG)
- » [interfacekit] Re: Graphics Drivers and the App Server (LONG)
- [interfacekit] Re: Graphics Drivers and the App Server (LONG)
- From: Erik Jakowatz
- [interfacekit] Re: Graphics Drivers and the App Server (LONG)
- From: Erik Jakowatz
- [interfacekit] Re: Graphics Drivers and the App Server (LONG)
- From: DarkWyrm
- [interfacekit] Re: Graphics Drivers and the App Server (LONG)
- From: Erik Jakowatz