[interfacekit] Re: Graphics
- From: "Erik Jakowatz" <erik@xxxxxxxxxxxxxx>
- To: interfacekit@xxxxxxxxxxxxx
- Date: Sat, 15 Sep 2001 21:55:42 -0700
>>We should definitely try to use pre-existing stuff whereever possible
>>and feasible. The more we can do that, obviously the faster we can
make
>>stuff happen.
> I wasn't going to mention my preference when I posted the RFC about
these
>libs, but I also like Zodius best of the three. I've done some playing
with
>it today. It appears to be quite extensible and is done much in the
style of
>the rest of the BeOS API. Unlike libart, I think the fact that it's not
as
>mature is a good thing - we can really modify it to suit our needs and
>attempt to speed it up, as well. It also integrates easily into
existing
>code.
Agreed.
> The nice part is that it's designed to render to a frame buffer. I
hacked
>around on my little test app and made it draw something resembling a
window,
>and it didn't take much effort. I did it mostly to see how easily it
could be
>done. I think that we as a team should seriously look at using it.
There are
>some really cool-looking things that we could do with it.
Hey, send that sample code along or post it -- I'm very intrigued. =)
The author doesn't seem to be actively maintaining it -- not that it's
an indictment of the library, just sort of sad. He seems to have done
some really cool work with it.
e
Data is not information, and information is not knowledge: knowledge is
not understanding, and understanding is not wisdom.
- Philip Adams
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- [interfacekit] Re: Graphics
- From: DarkWyrm
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- » [interfacekit] Graphics
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- » [interfacekit] Re: Graphics
- » [interfacekit] Re: Graphics
- [interfacekit] Re: Graphics
- From: DarkWyrm