[interfacekit] Fwd: Re: Open BeOS

Sounds like Brad could be a keeper, and potentially a very valuable one 
at that.  Any objections?

e

>> Hi Brad,
>>
>> Not sure if I replied to this earlier today -- which I suppose is not
>> surprising, all things considered. =(
>
>All things considered indeed. We certainly need a rallying point, and
>something to help us all get back to the day to day business of living.
>
>> At any rate, if I didn't, I don't think we can have too many people.  
I
>> should warn you that we're all about analysis, design and some
>> prototyping at this point, and are planning on that being our main 
mode
>> until our design is fully hammered out (about year's end, I figure).  
If
>> you're down for that, let me know what skill sets you have and what
>> you're interested in doing.  If not, feel free to share any ideas you
>> have with us and ping us again when we're ready to move into full 
scale
>> code-slinging mode. ;)
>
>I work in the gaming industry, so believe me I know you can never have 
too
>much thought go into design. That is, of course, unless it prevents 
anything
>from ever being accomplished :) I'm very interested in keeping our idea 
of
>BeOS alive. Of course everyone likens this to the Amiga, but how 
inaccurate
>can that be? I mean the Amiga's heart and soul was based on hardware 
AND
>software... but the BeOS is simply exceptional software. Software that 
can
>be used on *common* hardware. I completely believe we can pull this 
off.
>Especially if we get more than the 'average' collection of tired ol'
>hardware drivers.
>
>/Crosses fingers/
>
>Let me know when/where/what/why and how, and I'll be there.
>
>Brad
>
>> Thanks,
>>
>> e

Data is not information, and information is not knowledge: knowledge is 
not understanding, and understanding is not wisdom.
        - Philip Adams


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