[interfacekit] Re: [Fwd: Message submitted to 'interfacekit']

Because you were initially subscribed as "alan@xxxxxxxxxxxxxx", but sent 
this missive from "alan@xxxxxxxxxxxxxx".  I tried to repost when the 
mail system asked for approval, but apparently I didn't do it correctly. 
=\  So I just sent it myself.

Anyway, you're now also subscribed at cgsoftware.com (but on vacation so 
you don't get two copies of everything).

e

Alan Ellis wrote:
> why am I getting this from you?
> 
> Confuised.
> alan
> 
> 
> On Thu, Oct 10, 2002 at 04:37:41PM -0700, Erik Jaesler wrote:
> 
>>Yes, having similar functions bottleneck through a single function is
>>really the best way for maintainability and correctness.
>>
>>If we are -really- concerned about performance, we can inline the
>>'stubby' functions in the header.
>>
>>Alan
>>
>>
>>On Thu, Oct 10, 2002 at 07:31:04PM +0200, Jack Burton wrote:
>>  >
>>  > Hi all.
>>  > I hope you all won't be upset by another question :)
>>  > I'm approaching the completion of BString (some methods are well tested,
>>  > other aren't, and a pair aren't implemented, but it will be in short
>>time),=
>>  >
>>  > and I was wondering.... Often I have some function which are similar,
>>for
>>  > example:
>>  >
>>  > 1. Prepend(const char *string)
>>  >
>>  > and
>>  >
>>  > 2. Prepend(const BString &string).
>>  >
>>  > These functions call a private utility function (_DoPrepend),
>>  > but I am thinking if it would be better for the (2) to just call the
>>first
>>  > (i.e.
>>  >
>>  > Prepend(const BString &string)
>>  > {
>>  > =09Prepend(string.String());
>>  > }
>>  >
>>  > Yes, this mean a little performance loss, but it would have the
>>undubious
>>  > vantage that there would be less code =3D=3D less bugs.
>>  > Anyway, this is just an example, and I would be glad if someone took a
>>  > moment and threw a look to our BString implementation, to understand
>>what I=
>>  >
>>  > am saying.
>>  >
>>  > Thanks.
>>
>>
>>
>>// eompost 3DA6097C:5A67.1:vagresnprxvg
>>
>>
>>
> 
> 


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