Pahtz <pahtz@xxxxxxxxxxxx> wrote: > Treat everthing as a rectangular area. What is a rounded window > corner? > It's a square corner with a alpha-transparent paint to soften the > corner. > > It's then up to the window compositing algorithm to lay the windows > on top > of each other so the stuff under the corner shows through. Sounds good. > Then comes the hack, which is for the app_server to pass mouse clicks > on > fully transparent areas on to a lower window. One pixel check per > click is > low overhead. [but what about MOUSE_MOVED?] I don't think it'll be too expensive. > There are two versions, one runs in a BWindow, the other a full- > screen > BDirectWindow using the real frame-buffer. You should be running in > 16 or 32-bit color, iirc. > > [I'm having trouble uploading (too many hops?) and Freelists will > remove > the attachment so I've cc'd Axel, Adi, Gabe, and DarkWyrm via Thanks, it looks nice! > @users.sourceforge.net. E-mail me pahtz@xxxxxxxx if you > want it also.] SF currently doesn't like zips... Bye, Axel.