[interfacekit] Re: BRegion
- From: "DarkWyrm" <bpmagic@xxxxxxxxxxxxxxx>
- To: interfacekit@xxxxxxxxxxxxx
- Date: Wed, 25 Jun 2003 08:32:07 -0400 EDT
> Should I commit the partial work that I have done ?
Yes. Add it to the build if it compiles properly and don't if it
doesn't. We've had a problem in the past with people not checking in
their work, getting hit by Real Life(tm) and their work never sees the
light of day.
> There are also some inline functions which work with clipping_rects,
> that should be put in a private but "accessible" header (private/
interface ?), since I guess they can be interesting even for our app
server.
Sure. private/interface would be an appropriate place for them. The
server uses BRegions for most of the drawing stuff, but they might come
in handy for when I need to implement stuff for Game Kit support.
--DW
- References:
- [interfacekit] BRegion
- From: burton666
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- » [interfacekit] BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- » [interfacekit] Re: BRegion
- [interfacekit] BRegion
- From: burton666